#ifndef IG_NOD_INCLUDE_NOD_HPP #define IG_NOD_INCLUDE_NOD_HPP #include <vector> // std::vector #include <functional> // std::function #include <mutex> // std::mutex, std::lock_guard #include <memory> // std::shared_ptr, std::weak_ptr #include <algorithm> // std::find_if() #include <cassert> // assert() #include <thread> // std::this_thread::yield() #include <type_traits> // std::is_same #include <iterator> // std::back_inserter namespace nod { // implementational details namespace detail { /// Interface for type erasure when disconnecting slots struct disconnector { virtual void operator()( std::size_t index ) const = 0; }; /// Deleter that doesn't delete inline void no_delete(disconnector*){ } } // namespace detail /// Base template for the signal class template <class P, class T> class signal_type; /// Connection class. /// /// This is used to be able to disconnect slots after they have been connected. /// Used as return type for the connect method of the signals. /// /// Connections are default constructible. /// Connections are not copy constructible or copy assignable. /// Connections are move constructible and move assignable. /// class connection { public: /// Default constructor connection() : _index() {} // Connection are not copy constructible or copy assignable connection( connection const& ) = delete; connection& operator=( connection const& ) = delete; /// Move constructor /// @param other The instance to move from. connection( connection&& other ) : _weak_disconnector( std::move(other._weak_disconnector) ), _index( other._index ) {} /// Move assign operator. /// @param other The instance to move from. connection& operator=( connection&& other ) { _weak_disconnector = std::move( other._weak_disconnector ); _index = other._index; return *this; } /// @returns `true` if the connection is connected to a signal object, /// and `false` otherwise. bool connected() const { return !_weak_disconnector.expired(); } /// Disconnect the slot from the connection. /// /// If the connection represents a slot that is connected to a signal object, calling /// this method will disconnect the slot from that object. The result of this operation /// is that the slot will stop receiving calls when the signal is invoked. void disconnect(); private: /// The signal template is a friend of the connection, since it is the /// only one allowed to create instances using the meaningful constructor. template<class P,class T> friend class signal_type; /// Create a connection. /// @param shared_disconnector Disconnector instance that will be used to disconnect /// the connection when the time comes. A weak pointer /// to the disconnector will be held within the connection /// object. /// @param index The slot index of the connection. connection( std::shared_ptr<detail::disconnector> const& shared_disconnector, std::size_t index ) : _weak_disconnector( shared_disconnector ), _index( index ) {} /// Weak pointer to the current disconnector functor. std::weak_ptr<detail::disconnector> _weak_disconnector; /// Slot index of the connected slot. std::size_t _index; }; /// Scoped connection class. /// /// This type of connection is automatically disconnected when /// the connection object is destructed. /// class scoped_connection { public: /// Scoped are default constructible scoped_connection() = default; /// Scoped connections are not copy constructible scoped_connection( scoped_connection const& ) = delete; /// Scoped connections are not copy assingable scoped_connection& operator=( scoped_connection const& ) = delete; /// Move constructor scoped_connection( scoped_connection&& other ) : _connection( std::move(other._connection) ) {} /// Move assign operator. /// @param other The instance to move from. scoped_connection& operator=( scoped_connection&& other ) { reset( std::move( other._connection ) ); return *this; } /// Construct a scoped connection from a connection object /// @param connection The connection object to manage scoped_connection( connection&& c ) : _connection( std::forward<connection>(c) ) {} /// destructor ~scoped_connection() { disconnect(); } /// Assignment operator moving a new connection into the instance. /// @note If the scoped_connection instance already contains a /// connection, that connection will be disconnected as if /// the scoped_connection was destroyed. /// @param c New connection to manage scoped_connection& operator=( connection&& c ) { reset( std::forward<connection>(c) ); return *this; } /// Reset the underlying connection to another connection. /// @note The connection currently managed by the scoped_connection /// instance will be disconnected when resetting. /// @param c New connection to manage void reset( connection&& c = {} ) { disconnect(); _connection = std::move(c); } /// Release the underlying connection, without disconnecting it. /// @returns The newly released connection instance is returned. connection release() { connection c = std::move(_connection); _connection = connection{}; return c; } /// /// @returns `true` if the connection is connected to a signal object, /// and `false` otherwise. bool connected() const { return _connection.connected(); } /// Disconnect the slot from the connection. /// /// If the connection represents a slot that is connected to a signal object, calling /// this method will disconnect the slot from that object. The result of this operation /// is that the slot will stop receiving calls when the signal is invoked. void disconnect() { _connection.disconnect(); } private: /// Underlying connection object connection _connection; }; /// Policy for multi threaded use of signals. /// /// This policy provides mutex and lock types for use in /// a multithreaded environment, where signals and slots /// may exists in different threads. /// /// This policy is used in the `nod::signal` type provided /// by the library. struct multithread_policy { using mutex_type = std::mutex; using mutex_lock_type = std::unique_lock<mutex_type>; /// Function that yields the current thread, allowing /// the OS to reschedule. static void yield_thread() { std::this_thread::yield(); } /// Function that defers a lock to a lock function that prevents deadlock static mutex_lock_type defer_lock(mutex_type & m){ return mutex_lock_type{m, std::defer_lock}; } /// Function that locks two mutexes and prevents deadlock static void lock(mutex_lock_type & a,mutex_lock_type & b) { std::lock(a,b); } }; /// Policy for single threaded use of signals. /// /// This policy provides dummy implementations for mutex /// and lock types, resulting in that no synchronization /// will take place. /// /// This policy is used in the `nod::unsafe_signal` type /// provided by the library. struct singlethread_policy { /// Dummy mutex type that doesn't do anything struct mutex_type{}; /// Dummy lock type, that doesn't do any locking. struct mutex_lock_type { /// A lock type must be constructible from a /// mutex type from the same thread policy. explicit mutex_lock_type( mutex_type const& ) { } }; /// Dummy implementation of thread yielding, that /// doesn't do any actual yielding. static void yield_thread() { } /// Dummy implemention of defer_lock that doesn't /// do anything static mutex_lock_type defer_lock(mutex_type &m){ return mutex_lock_type{m}; } /// Dummy implemention of lock that doesn't /// do anything static void lock(mutex_lock_type &,mutex_lock_type &) { } }; /// Signal accumulator class template. /// /// This acts sort of as a proxy for triggering a signal and /// accumulating the slot return values. /// /// This class is not really intended to instantiate by client code. /// Instances are aquired as return values of the method `accumulate()` /// called on signals. /// /// @tparam S Type of signal. The signal_accumulator acts /// as a type of proxy for a signal instance of /// this type. /// @tparam T Type of initial value of the accumulate algorithm. /// This type must meet the requirements of `CopyAssignable` /// and `CopyConstructible` /// @tparam F Type of accumulation function. /// @tparam A... Argument types of the underlying signal type. /// template <class S, class T, class F, class...A> class signal_accumulator { public: /// Result type when calling the accumulating function operator. #if (__cplusplus > 201703L) using result_type = typename std::invoke_result<F, T, typename S::slot_type::result_type>::type; #else using result_type = typename std::result_of<F(T, typename S::slot_type::result_type)>::type; #endif /// Construct a signal_accumulator as a proxy to a given signal // /// @param signal Signal instance. /// @param init Initial value of the accumulate algorithm. /// @param func Binary operation function object that will be /// applied to all slot return values. /// The signature of the function should be /// equivalent of the following: /// `R func( T1 const& a, T2 const& b )` /// - The signature does not need to have `const&`. /// - The initial value, type `T`, must be implicitly /// convertible to `R` /// - The return type `R` must be implicitly convertible /// to type `T1`. /// - The type `R` must be `CopyAssignable`. /// - The type `S::slot_type::result_type` (return type of /// the signals slots) must be implicitly convertible to /// type `T2`. signal_accumulator( S const& signal, T init, F func ) : _signal( signal ), _init( init ), _func( func ) {} /// Function call operator. /// /// Calling this will trigger the underlying signal and accumulate /// all of the connected slots return values with the current /// initial value and accumulator function. /// /// When called, this will invoke the accumulator function will /// be called for each return value of the slots. The semantics /// are similar to the `std::accumulate` algorithm. /// /// @param args Arguments to propagate to the slots of the /// underlying when triggering the signal. result_type operator()( A const& ... args ) const { return _signal.trigger_with_accumulator( _init, _func, args... ); } private: /// Reference to the underlying signal to proxy. S const& _signal; /// Initial value of the accumulate algorithm. T _init; /// Accumulator function. F _func; }; /// Signal template specialization. /// /// This is the main signal implementation, and it is used to /// implement the observer pattern whithout the overhead /// boilerplate code that typically comes with it. /// /// Any function or function object is considered a slot, and /// can be connected to a signal instance, as long as the signature /// of the slot matches the signature of the signal. /// /// @tparam P Threading policy for the signal. /// A threading policy must provide two type definitions: /// - P::mutex_type, this type will be used as a mutex /// in the signal_type class template. /// - P::mutex_lock_type, this type must implement a /// constructor that takes a P::mutex_type as a parameter, /// and it must have the semantics of a scoped mutex lock /// like std::lock_guard, i.e. locking in the constructor /// and unlocking in the destructor. /// /// @tparam R Return value type of the slots connected to the signal. /// @tparam A... Argument types of the slots connected to the signal. template <class P, class R, class... A > class signal_type<P,R(A...)> { public: /// signals are not copy constructible signal_type( signal_type const& ) = delete; /// signals are not copy assignable signal_type& operator=( signal_type const& ) = delete; /// signals are move constructible signal_type(signal_type&& other) { mutex_lock_type lock{other._mutex}; _slot_count = std::move(other._slot_count); _slots = std::move(other._slots); if(other._shared_disconnector != nullptr) { _disconnector = disconnector{ this }; _shared_disconnector = std::move(other._shared_disconnector); // replace the disconnector with our own disconnector *static_cast<disconnector*>(_shared_disconnector.get()) = _disconnector; } } /// signals are move assignable signal_type& operator=(signal_type&& other) { auto lock = thread_policy::defer_lock(_mutex); auto other_lock = thread_policy::defer_lock(other._mutex); thread_policy::lock(lock,other_lock); _slot_count = std::move(other._slot_count); _slots = std::move(other._slots); if(other._shared_disconnector != nullptr) { _disconnector = disconnector{ this }; _shared_disconnector = std::move(other._shared_disconnector); // replace the disconnector with our own disconnector *static_cast<disconnector*>(_shared_disconnector.get()) = _disconnector; } return *this; } /// signals are default constructible signal_type() : _slot_count(0) {} // Destruct the signal object. ~signal_type() { invalidate_disconnector(); } /// Type that will be used to store the slots for this signal type. using slot_type = std::function<R(A...)>; /// Type that is used for counting the slots connected to this signal. using size_type = typename std::vector<slot_type>::size_type; /// Connect a new slot to the signal. /// /// The connected slot will be called every time the signal /// is triggered. /// @param slot The slot to connect. This must be a callable with /// the same signature as the signal itself. /// @return A connection object is returned, and can be used to /// disconnect the slot. template <class T> connection connect( T&& slot ) { mutex_lock_type lock{ _mutex }; _slots.push_back( std::forward<T>(slot) ); std::size_t index = _slots.size()-1; if( _shared_disconnector == nullptr ) { _disconnector = disconnector{ this }; _shared_disconnector = std::shared_ptr<detail::disconnector>{&_disconnector, detail::no_delete}; } ++_slot_count; return connection{ _shared_disconnector, index }; } /// Function call operator. /// /// Calling this is how the signal is triggered and the /// connected slots are called. /// /// @note The slots will be called in the order they were /// connected to the signal. /// /// @param args Arguments that will be propagated to the /// connected slots when they are called. void operator()( A const&... args ) const { for( auto const& slot : copy_slots() ) { if( slot ) { slot( args... ); } } } /// Construct a accumulator proxy object for the signal. /// /// The intended purpose of this function is to create a function /// object that can be used to trigger the signal and accumulate /// all the slot return values. /// /// The algorithm used to accumulate slot return values is similar /// to `std::accumulate`. A given binary function is called for /// each return value with the parameters consisting of the /// return value of the accumulator function applied to the /// previous slots return value, and the current slots return value. /// A initial value must be provided for the first slot return type. /// /// @note This can only be used on signals that have slots with /// non-void return types, since we can't accumulate void /// values. /// /// @tparam T The type of the initial value given to the accumulator. /// @tparam F The accumulator function type. /// @param init Initial value given to the accumulator. /// @param op Binary operator function object to apply by the accumulator. /// The signature of the function should be /// equivalent of the following: /// `R func( T1 const& a, T2 const& b )` /// - The signature does not need to have `const&`. /// - The initial value, type `T`, must be implicitly /// convertible to `R` /// - The return type `R` must be implicitly convertible /// to type `T1`. /// - The type `R` must be `CopyAssignable`. /// - The type `S::slot_type::result_type` (return type of /// the signals slots) must be implicitly convertible to /// type `T2`. template <class T, class F> signal_accumulator<signal_type, T, F, A...> accumulate( T init, F op ) const { static_assert( std::is_same<R,void>::value == false, "Unable to accumulate slot return values with 'void' as return type." ); return { *this, init, op }; } /// Trigger the signal, calling the slots and aggregate all /// the slot return values into a container. /// /// @tparam C The type of container. This type must be /// `DefaultConstructible`, and usable with /// `std::back_insert_iterator`. Additionally it /// must be either copyable or moveable. /// @param args The arguments to propagate to the slots. template <class C> C aggregate( A const&... args ) const { static_assert( std::is_same<R,void>::value == false, "Unable to aggregate slot return values with 'void' as return type." ); C container; auto iterator = std::back_inserter( container ); for( auto const& slot : copy_slots() ) { if( slot ) { (*iterator) = slot( args... ); } } return container; } /// Count the number of slots connected to this signal /// @returns The number of connected slots size_type slot_count() const { return _slot_count; } /// Determine if the signal is empty, i.e. no slots are connected /// to it. /// @returns `true` is returned if the signal has no connected /// slots, and `false` otherwise. bool empty() const { return slot_count() == 0; } /// Disconnects all slots /// @note This operation invalidates all scoped_connection objects void disconnect_all_slots() { mutex_lock_type lock{ _mutex }; _slots.clear(); _slot_count = 0; invalidate_disconnector(); } private: template<class, class, class, class...> friend class signal_accumulator; /// Thread policy currently in use using thread_policy = P; /// Type of mutex, provided by threading policy using mutex_type = typename thread_policy::mutex_type; /// Type of mutex lock, provided by threading policy using mutex_lock_type = typename thread_policy::mutex_lock_type; /// Invalidate the internal disconnector object in a way /// that is safe according to the current thread policy. /// /// This will effectively make all current connection objects to /// to this signal incapable of disconnecting, since they keep a /// weak pointer to the shared disconnector object. void invalidate_disconnector() { // If we are unlucky, some of the connected slots // might be in the process of disconnecting from other threads. // If this happens, we are risking to destruct the disconnector // object managed by our shared pointer before they are done // disconnecting. This would be bad. To solve this problem, we // discard the shared pointer (that is pointing to the disconnector // object within our own instance), but keep a weak pointer to that // instance. We then stall the destruction until all other weak // pointers have released their "lock" (indicated by the fact that // we will get a nullptr when locking our weak pointer). std::weak_ptr<detail::disconnector> weak{_shared_disconnector}; _shared_disconnector.reset(); while( weak.lock() != nullptr ) { // we just yield here, allowing the OS to reschedule. We do // this until all threads has released the disconnector object. thread_policy::yield_thread(); } } /// Retrieve a copy of the current slots /// /// It's useful and necessary to copy the slots so we don't need /// to hold the lock while calling the slots. If we hold the lock /// we prevent the called slots from modifying the slots vector. /// This simple "double buffering" will allow slots to disconnect /// themself or other slots and connect new slots. std::vector<slot_type> copy_slots() const { mutex_lock_type lock{ _mutex }; return _slots; } /// Implementation of the signal accumulator function call template <class T, class F> typename signal_accumulator<signal_type, T, F, A...>::result_type trigger_with_accumulator( T value, F& func, A const&... args ) const { for( auto const& slot : copy_slots() ) { if( slot ) { value = func( value, slot( args... ) ); } } return value; } /// Implementation of the disconnection operation. /// /// This is private, and only called by the connection /// objects created when connecting slots to this signal. /// @param index The slot index of the slot that should /// be disconnected. void disconnect( std::size_t index ) { mutex_lock_type lock( _mutex ); assert( _slots.size() > index ); if( _slots[ index ] != nullptr ) { --_slot_count; } _slots[ index ] = slot_type{}; while( _slots.size()>0 && !_slots.back() ) { _slots.pop_back(); } } /// Implementation of the shared disconnection state /// used by all connection created by signal instances. /// /// This inherits the @ref detail::disconnector interface /// for type erasure. struct disconnector : detail::disconnector { /// Default constructor, resulting in a no-op disconnector. disconnector() : _ptr(nullptr) {} /// Create a disconnector that works with a given signal instance. /// @param ptr Pointer to the signal instance that the disconnector /// should work with. disconnector( signal_type<P,R(A...)>* ptr ) : _ptr( ptr ) {} /// Disconnect a given slot on the current signal instance. /// @note If the instance is default constructed, or created /// with `nullptr` as signal pointer this operation will /// effectively be a no-op. /// @param index The index of the slot to disconnect. void operator()( std::size_t index ) const override { if( _ptr ) { _ptr->disconnect( index ); } } /// Pointer to the current signal. signal_type<P,R(A...)>* _ptr; }; /// Mutex to synchronize access to the slot vector mutable mutex_type _mutex; /// Vector of all connected slots std::vector<slot_type> _slots; /// Number of connected slots size_type _slot_count; /// Disconnector operation, used for executing disconnection in a /// type erased manner. disconnector _disconnector; /// Shared pointer to the disconnector. All connection objects has a /// weak pointer to this pointer for performing disconnections. std::shared_ptr<detail::disconnector> _shared_disconnector; }; // Implementation of the disconnect operation of the connection class inline void connection::disconnect() { auto ptr = _weak_disconnector.lock(); if( ptr ) { (*ptr)( _index ); } _weak_disconnector.reset(); } /// Signal type that is safe to use in multithreaded environments, /// where the signal and slots exists in different threads. /// The multithreaded policy provides mutexes and locks to synchronize /// access to the signals internals. /// /// This is the recommended signal type, even for single threaded /// environments. template <class T> using signal = signal_type<multithread_policy, T>; /// Signal type that is unsafe in multithreaded environments. /// No synchronizations are provided to the signal_type for accessing /// the internals. /// /// Only use this signal type if you are sure that your environment is /// single threaded and performance is of importance. template <class T> using unsafe_signal = signal_type<singlethread_policy, T>; } // namespace nod #endif // IG_NOD_INCLUDE_NOD_HPP