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2016-03-02Improvements related to ColorScale and screenshots.Samuel Fadel
* ColorScale: now a pointer whenever needed. main() takes care of updating extents * New class DivergentColorScale: works specifically for divergent scales, always has 3 colors as input: negative values, 0, positive values * ManipulationHandler: ProjectionHistory no longer needed
2016-02-02Changes to make code more portable across different compilers.Samuel Fadel
2016-01-17ColorScale: minor update to color sampling and generation algorithms.Samuel Fadel
2015-12-19ColorScale: updated API to use float.Samuel Fadel
The old qreal is only used internally now.
2015-09-03Code standardization and new builtin continuous color scales scheme.Samuel Fadel
2015-05-21Updated UI.Samuel Fadel
- Removed unnecessary UI elements from QML file; - Added the ColorScale class and implemented glyph color mapping from class labels; - Mark geometry nodes of individual glyphs as dirty when updating the scene graph.