Age | Commit message (Collapse) | Author |
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Rendering now looks similar to Qt version, needs a few tweaks:
* Proper multisampling
* Background
Missing features:
* Barcharts
* Interactivity (e.g. brushing/linking in all objects)
* History view of interactions
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* ColorScale: now a pointer whenever needed. main() takes care of
updating extents
* New class DivergentColorScale: works specifically for divergent
scales, always has 3 colors as input: negative values, 0, positive
values
* ManipulationHandler: ProjectionHistory no longer needed
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The old qreal is only used internally now.
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- Removed unnecessary UI elements from QML file;
- Added the ColorScale class and implemented glyph color mapping from class
labels;
- Mark geometry nodes of individual glyphs as dirty when updating the scene
graph.
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