Age | Commit message (Collapse) | Author |
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Rendering now looks similar to Qt version, needs a few tweaks:
* Proper multisampling
* Background
Missing features:
* Barcharts
* Interactivity (e.g. brushing/linking in all objects)
* History view of interactions
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* ColorScale: now a pointer whenever needed. main() takes care of
updating extents
* New class DivergentColorScale: works specifically for divergent
scales, always has 3 colors as input: negative values, 0, positive
values
* ManipulationHandler: ProjectionHistory no longer needed
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* The Colormap component is a simple rect with a texture mapped
that displays a ColorScale with a fixed number of samples. This
number of samples is exported as a member const, which is used
on other components (such as VoronoiSplat).
* The texture mapping is reflecting the colormap lookup used in
VoronoiSplat.
* The ColorScale class now has a method for sampling the color
scale and outputs the samples to iterator-style objects,
providing easy intergration with existing code.
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The old qreal is only used internally now.
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- New continuous color scale class;
- Improvements in signal handler for calculating distortions;
- Implementation of the NP(k) measure.
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- Removed unnecessary UI elements from QML file;
- Added the ColorScale class and implemented glyph color mapping from class
labels;
- Mark geometry nodes of individual glyphs as dirty when updating the scene
graph.
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