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* The Colormap component is a simple rect with a texture mapped
that displays a ColorScale with a fixed number of samples. This
number of samples is exported as a member const, which is used
on other components (such as VoronoiSplat).
* The texture mapping is reflecting the colormap lookup used in
VoronoiSplat.
* The ColorScale class now has a method for sampling the color
scale and outputs the samples to iterator-style objects,
providing easy intergration with existing code.
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The old qreal is only used internally now.
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- New continuous color scale class;
- Improvements in signal handler for calculating distortions;
- Implementation of the NP(k) measure.
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- Removed unnecessary UI elements from QML file;
- Added the ColorScale class and implemented glyph color mapping from class
labels;
- Mark geometry nodes of individual glyphs as dirty when updating the scene
graph.
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