Age | Commit message (Collapse) | Author |
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Rendering now looks similar to Qt version, needs a few tweaks:
* Proper multisampling
* Background
Missing features:
* Barcharts
* Interactivity (e.g. brushing/linking in all objects)
* History view of interactions
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Also renamed some methods/variables for better consistency.
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* ColorScale: now a pointer whenever needed. main() takes care of
updating extents
* New class DivergentColorScale: works specifically for divergent
scales, always has 3 colors as input: negative values, 0, positive
values
* ManipulationHandler: ProjectionHistory no longer needed
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* VoronoiSplat: alpha & beta are now properties
* ContinuousColorScale: enums renamed to the Qt standard way
* Scatterplot: internal state enum renamed
* ProjectionObserver: observer type enum renamed
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Also, some small changes in Scatterplot and VoronoiSplat to
accomodate this.
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* Added screenshot action that saves two images: one of the main
view (plot + splat) and one of the bottom view (bar chart)
* Added methods/signals/slots to Scatterplot for handling glyph sizes
* Added methods/signals/slots to VoronoiSplat for handling the
alpha/beta parameters, which are now also no longer fixed
* Options panel:
- glyph sizes of both CPs and RPs
- splat opacity
- splat parameters (alpha & beta)
- color scale combo box currently does nothing
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* The Colormap component is a simple rect with a texture mapped
that displays a ColorScale with a fixed number of samples. This
number of samples is exported as a member const, which is used
on other components (such as VoronoiSplat).
* The texture mapping is reflecting the colormap lookup used in
VoronoiSplat.
* The ColorScale class now has a method for sampling the color
scale and outputs the samples to iterator-style objects,
providing easy intergration with existing code.
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The change was due to future functionality requirements, this
separation provides grater flexibility. As a nice side effect, the
cropping bug when first rendering the splat is now gone.
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This reverts commit 87292bf4cc56194aa6122456d7417fa5f9bd1a09.
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* Added voronoi-like splatting to points: the same technique from
Messias et al., (2014)
* It is now possible to change the projection technique during
runtime (possible, but still requires some work)
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