From 7cb2b5a84adfb1726bb061dfe985a68199118763 Mon Sep 17 00:00:00 2001 From: Samuel Fadel Date: Tue, 15 Mar 2016 16:37:07 -0300 Subject: Initial CUBu support & LinePlot (with bundling) component. --- lineplot.cpp | 383 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 383 insertions(+) create mode 100644 lineplot.cpp (limited to 'lineplot.cpp') diff --git a/lineplot.cpp b/lineplot.cpp new file mode 100644 index 0000000..fb622ee --- /dev/null +++ b/lineplot.cpp @@ -0,0 +1,383 @@ +#include "lineplot.h" + +#include +#include +#include + +#include +#include +#include +#include +#include +#include + +// From CUBu +#include "cpubundling.h" +#include "graph.h" + +#include "continuouscolorscale.h" +#include "geometry.h" +#include "scatterplot.h" + +LinePlot::LinePlot(QQuickItem *parent) + : QQuickFramebufferObject(parent) + , m_sx(0, 1, 0, 1) + , m_sy(0, 1, 0, 1) + , m_xyChanged(false) + , m_valuesChanged(false) + , m_colorScaleChanged(false) + , m_bundleGPU(true) +{ + setTextureFollowsItemSize(true); +} + +void LinePlot::setColorScale(const ColorScale *colorScale) +{ + m_colorScale = colorScale; + if (m_values.size() > 0) { + // FIXME + m_colorScaleChanged = true; + update(); + } +} + +void LinePlot::bundle() +{ + Graph g(m_xy.n_rows); + PointSet points; + + for (arma::uword i = 0; i < m_xy.n_rows; i++) { + const arma::rowvec &row = m_xy.row(i); + points.push_back(Point2d(row[0], row[1])); + + if (i > 0) { + g(i - 1, i) = m_values[i]; + g(i, i - 1) = m_values[i]; + } + } + + m_gdPtr.reset(new GraphDrawing); + m_gdPtr.get()->build(&g, &points); + + CPUBundling bundling(std::min(width(), height())); + bundling.setInput(m_gdPtr.get()); + if (m_bundleGPU) { + bundling.bundleGPU(); + } else { + bundling.bundleCPU(); + } +} + +void LinePlot::setXY(const arma::mat &xy) +{ + if (xy.n_cols != 2) { + return; + } + + m_xy = xy; + m_xyChanged = true; + emit xyChanged(m_xy); + + // Build the line plot's internal representation: graph where each endpoint + // of a line is a node, each line is a link; and then bundle the graph's + // edges + bundle(); + + update(); +} + +void LinePlot::setValues(const arma::vec &values) +{ + if (m_xy.n_rows > 0 + && (values.n_elem > 0 && values.n_elem != m_xy.n_rows)) { + return; + } + + m_values.resize(values.n_elem); + LinearScale scale(values.min(), values.max(), 0, 1.0f); + std::transform(values.begin(), values.end(), m_values.begin(), scale); + emit valuesChanged(values); + + m_valuesChanged = true; + update(); +} + +void LinePlot::setScale(const LinearScale &sx, + const LinearScale &sy) +{ + m_sx = sx; + m_sy = sy; + emit scaleChanged(m_sx, m_sy); + update(); +} + +// ---------------------------------------------------------------------------- + +class LinePlotRenderer + : public QQuickFramebufferObject::Renderer +{ +public: + LinePlotRenderer(); + virtual ~LinePlotRenderer(); + +protected: + QOpenGLFramebufferObject *createFramebufferObject(const QSize &size); + void render(); + void synchronize(QQuickFramebufferObject *item); + +private: + void setupShaders(); + void setupVAOs(); + void setupTextures(); + + void updatePoints(); + void updateValues(); + void updateColormap(); + void updateTransform(); + + void copyPolylines(const GraphDrawing *gd); + + QSize m_size; + std::vector m_points; + const std::vector *m_values; + std::vector m_offsets; + float m_alpha, m_beta; + GLfloat m_transform[4][4]; + LinearScale m_sx, m_sy; + + QQuickWindow *m_window; // used to reset OpenGL state (as per docs) + QOpenGLFunctions gl; + QOpenGLShaderProgram *m_program; + GLuint m_VBOs[2], m_colormapTex; + QOpenGLVertexArrayObject m_VAO; + bool m_pointsChanged, m_valuesChanged, m_colormapChanged; +}; + +QQuickFramebufferObject::Renderer *LinePlot::createRenderer() const +{ + return new LinePlotRenderer; +} + +LinePlotRenderer::LinePlotRenderer() + : m_sx(0, 1, 0, 1) + , m_sy(0, 1, 0, 1) + , gl(QOpenGLContext::currentContext()) +{ + std::fill(&m_transform[0][0], &m_transform[0][0] + 16, 0.0f); + m_transform[3][3] = 1.0f; + + setupShaders(); + setupVAOs(); + setupTextures(); +} + +void LinePlotRenderer::setupShaders() +{ + m_program = new QOpenGLShaderProgram; + m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, +R"EOF(#version 440 + +uniform mat4 transform; + +in vec2 vert; +in float scalar; + +out float value; + +void main() { + gl_Position = transform * vec4(vert, 0.0, 1.0); + value = scalar; +} +)EOF"); + m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, +R"EOF(#version 440 + +uniform sampler2D colormap; +in float value; + +layout (location = 0) out vec4 fragColor; + +vec3 getRGB(float value) { + return texture(colormap, vec2(mix(0.005, 0.995, value), 0)).rgb; +} + +void main() { + fragColor = vec4(getRGB(value), 1.0); +} +)EOF"); + m_program->link(); +} + +void LinePlotRenderer::setupVAOs() +{ + gl.glGenBuffers(2, m_VBOs); + + m_VAO.create(); + m_VAO.bind(); + gl.glBindBuffer(GL_ARRAY_BUFFER, m_VBOs[0]); + int vertAttrib = m_program->attributeLocation("vert"); + gl.glVertexAttribPointer(vertAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); + gl.glEnableVertexAttribArray(vertAttrib); + + gl.glBindBuffer(GL_ARRAY_BUFFER, m_VBOs[1]); + int valueAttrib = m_program->attributeLocation("scalar"); + gl.glVertexAttribPointer(valueAttrib, 1, GL_FLOAT, GL_FALSE, 0, 0); + gl.glEnableVertexAttribArray(valueAttrib); + m_VAO.release(); +} + +void LinePlotRenderer::setupTextures() +{ + gl.glGenTextures(1, &m_colormapTex); + gl.glBindTexture(GL_TEXTURE_2D, m_colormapTex); + gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +} + +LinePlotRenderer::~LinePlotRenderer() +{ + delete m_program; +} + +QOpenGLFramebufferObject *LinePlotRenderer::createFramebufferObject(const QSize &size) +{ + m_size = size; + return QQuickFramebufferObject::Renderer::createFramebufferObject(m_size); +} + +void LinePlotRenderer::render() +{ + if (!m_pointsChanged || !m_valuesChanged || !m_colormapChanged) { + return; + } + + // Update OpenGL buffers and textures as needed + if (m_pointsChanged) { + updatePoints(); + } + if (m_valuesChanged) { + updateValues(); + } + if (m_colormapChanged) { + updateColormap(); + } + + m_program->bind(); + m_program->setUniformValue("transform", m_transform); + + gl.glActiveTexture(GL_TEXTURE0); + gl.glBindTexture(GL_TEXTURE_2D, m_colormapTex); + m_program->setUniformValue("colormap", 0); + + gl.glClearColor(0, 0, 0, 0); + gl.glClear(GL_COLOR_BUFFER_BIT); + + m_VAO.bind(); + for (int i = 0; i < m_offsets.size() - 1; i++) { + gl.glDrawArrays(GL_LINES, m_offsets[i], m_offsets[i + 1]); + } + m_VAO.release(); + + m_program->release(); + m_window->resetOpenGLState(); +} + +void LinePlotRenderer::copyPolylines(const GraphDrawing *gd) +{ + if (!gd || gd->draw_order.empty()) { + return; + } + + int pointsNum = 0; + m_offsets.clear(); + m_offsets.push_back(0); + for (std::pair p : gd->draw_order) { + pointsNum += p.second->size(); + m_offsets.push_back(pointsNum); + } + m_points.resize(2 * pointsNum); + + arma::uword i = 0, k = 0; + for (std::pair p : gd->draw_order) { + for (arma::uword j = 0; j < p.second->size(); j++) { + m_points[i + j + 0] = (*p.second)[j].x; + m_points[i + j + 1] = (*p.second)[j].y; + } + + i += p.second->size(); + k++; + } +} + +void LinePlotRenderer::synchronize(QQuickFramebufferObject *item) +{ + LinePlot *plot = static_cast(item); + + m_pointsChanged = plot->xyChanged(); + m_valuesChanged = plot->valuesChanged(); + m_colormapChanged = plot->colorScaleChanged(); + + copyPolylines(plot->graphDrawing()); + m_values = &(plot->values()); + m_sx = plot->scaleX(); + m_sy = plot->scaleY(); + m_window = plot->window(); + + // Reset so that we have the correct values by the next synchronize() + plot->setXYChanged(false); + plot->setValuesChanged(false); + plot->setColorScaleChanged(false); +} + +void LinePlotRenderer::updateTransform() +{ + GLfloat w = m_size.width(), h = m_size.height(); + + GLfloat rangeOffset = Scatterplot::PADDING / w; + m_sx.setRange(rangeOffset, 1.0f - rangeOffset); + GLfloat sx = 2.0f * m_sx.slope(); + GLfloat tx = 2.0f * m_sx.offset() - 1.0f; + + rangeOffset = Scatterplot::PADDING / h; + m_sy.setRange(1.0f - rangeOffset, rangeOffset); + GLfloat sy = 2.0f * m_sy.slope(); + GLfloat ty = 2.0f * m_sy.offset() - 1.0f; + + // The transform matrix should be this (but transposed -- column major): + // [ sx 0.0f 0.0f -tx ] + // [ 0.0f sy 0.0f -ty ] + // [ 0.0f 0.0f 0.0f 0.0f ] + // [ 0.0f 0.0f 0.0f 1.0f ] + m_transform[0][0] = sx; + m_transform[1][1] = sy; + m_transform[3][0] = tx; + m_transform[3][1] = ty; +} + +void LinePlotRenderer::updatePoints() +{ + gl.glBindBuffer(GL_ARRAY_BUFFER, m_VBOs[0]); + gl.glBufferData(GL_ARRAY_BUFFER, m_points.size() * sizeof(float), + m_points.data(), GL_DYNAMIC_DRAW); + + updateTransform(); + m_pointsChanged = false; +} + +void LinePlotRenderer::updateValues() +{ + gl.glBindBuffer(GL_ARRAY_BUFFER, m_VBOs[1]); + gl.glBufferData(GL_ARRAY_BUFFER, m_values->size() * sizeof(float), + m_values->data(), GL_DYNAMIC_DRAW); + + m_valuesChanged = false; +} + +void LinePlotRenderer::updateColormap() +{ + gl.glBindTexture(GL_TEXTURE_2D, m_colormapTex); + //gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, m_cmap->size() / 3, 1, 0, GL_RGB, + // GL_FLOAT, m_cmap->data()); + + m_colormapChanged = false; +} -- cgit v1.2.3