From d7dd95cd9eaa223ff8b86e84e6b1b488ff79bcd5 Mon Sep 17 00:00:00 2001 From: Samuel Fadel Date: Sat, 19 Dec 2015 12:29:33 +0100 Subject: New rendering (VoronoiSplat) -- incomplete. * Added voronoi-like splatting to points: the same technique from Messias et al., (2014) * It is now possible to change the projection technique during runtime (possible, but still requires some work) --- skelftkernel.h | 468 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 468 insertions(+) create mode 100644 skelftkernel.h (limited to 'skelftkernel.h') diff --git a/skelftkernel.h b/skelftkernel.h new file mode 100644 index 0000000..1182181 --- /dev/null +++ b/skelftkernel.h @@ -0,0 +1,468 @@ +// CUDA-based Skeletonization, Distance Transforms, Feature Transforms, Erosion +// and Dilation, and Flood Filling Toolkit +// +//(c) Alexandru Telea, Univ. of Groningen, 2011 +// +// This code is adapted from "Parallel Banding Algorithm to compute exact +// distance transforms with the GPU", +// T. Cao, K. Tang, A. Mohamed, T. Tan, Proc. ACM Symo. on Interactive 3D +// Graphics and Games (I3D), 2010, 83-90 +//==================================================================================================================== + +// MARKER is used to mark blank pixels in the texture. Any uncolored pixels will +// have x = MARKER. +// Input texture should have x = MARKER for all pixels other than sites +#define MARKER -32768 + +#define TOID(x, y, size) (__mul24((y), (size)) + (x)) + +// Transpose a square matrix +__global__ void kernelTranspose(short2 *data, int size) { + __shared__ short2 block1[TILE_DIM][TILE_DIM + 1]; + __shared__ short2 block2[TILE_DIM][TILE_DIM + 1]; + + int blockIdx_y = blockIdx.x; + int blockIdx_x = blockIdx.x + blockIdx.y; + + if (blockIdx_x >= gridDim.x) + return; + + int blkX, blkY, x, y, id1, id2; + short2 pixel; + + blkX = __mul24(blockIdx_x, TILE_DIM); + blkY = __mul24(blockIdx_y, TILE_DIM); + + x = blkX + threadIdx.x; + y = blkY + threadIdx.y; + id1 = __mul24(y, size) + x; + + x = blkY + threadIdx.x; + y = blkX + threadIdx.y; + id2 = __mul24(y, size) + x; + + // read the matrix tile into shared memory + for (int i = 0; i < TILE_DIM; i += BLOCK_ROWS) { + int idx = __mul24(i, size); + block1[threadIdx.y + i][threadIdx.x] = + tex1Dfetch(pbaTexColor, id1 + idx); + block2[threadIdx.y + i][threadIdx.x] = + tex1Dfetch(pbaTexColor, id2 + idx); + } + + __syncthreads(); + + // write the transposed matrix tile to global memory + for (int i = 0; i < TILE_DIM; i += BLOCK_ROWS) { + int idx = __mul24(i, size); + pixel = block1[threadIdx.x][threadIdx.y + i]; + data[id2 + idx] = make_short2(pixel.y, pixel.x); + pixel = block2[threadIdx.x][threadIdx.y + i]; + data[id1 + idx] = make_short2(pixel.y, pixel.x); + } +} + +__global__ void kernelFloodDown(short2 *output, int size, int bandSize) { + int tx = blockIdx.x * blockDim.x + threadIdx.x; + int ty = blockIdx.y * bandSize; + int id = TOID(tx, ty, size); + + short2 pixel1, pixel2; + + pixel1 = make_short2(MARKER, MARKER); + + for (int i = 0; i < bandSize; ++i, id += size) { + pixel2 = tex1Dfetch(pbaTexColor, id); + + if (pixel2.x != MARKER) + pixel1 = pixel2; + + output[id] = pixel1; + } +} + +__global__ void kernelFloodUp(short2 *output, int size, int bandSize) { + int tx = blockIdx.x * blockDim.x + threadIdx.x; + int ty = (blockIdx.y + 1) * bandSize - 1; + int id = TOID(tx, ty, size); + + short2 pixel1, pixel2; + int dist1, dist2; + + pixel1 = make_short2(MARKER, MARKER); + + for (int i = 0; i < bandSize; i++, id -= size) { + dist1 = abs(pixel1.y - ty + i); + + pixel2 = tex1Dfetch(pbaTexColor, id); + dist2 = abs(pixel2.y - ty + i); + + if (dist2 < dist1) + pixel1 = pixel2; + + output[id] = pixel1; + } +} + +__global__ void kernelPropagateInterband(short2 *output, int size, + int bandSize) { + int tx = blockIdx.x * blockDim.x + threadIdx.x; + int inc = __mul24(bandSize, size); + int ny, nid, nDist; + short2 pixel; + + // Top row, look backward + int ty = __mul24(blockIdx.y, bandSize); + int topId = TOID(tx, ty, size); + int bottomId = TOID(tx, ty + bandSize - 1, size); + + pixel = tex1Dfetch(pbaTexColor, topId); + int myDist = abs(pixel.y - ty); + + for (nid = bottomId - inc; nid >= 0; nid -= inc) { + pixel = tex1Dfetch(pbaTexColor, nid); + if (pixel.x != MARKER) { + nDist = abs(pixel.y - ty); + if (nDist < myDist) + output[topId] = pixel; + break; + } + } + + // Last row, look downward + ty = ty + bandSize - 1; + pixel = tex1Dfetch(pbaTexColor, bottomId); + myDist = abs(pixel.y - ty); + + for (ny = ty + 1, nid = topId + inc; ny < size; + ny += bandSize, nid += inc) { + pixel = tex1Dfetch(pbaTexColor, nid); + + if (pixel.x != MARKER) { + nDist = abs(pixel.y - ty); + if (nDist < myDist) + output[bottomId] = pixel; + break; + } + } +} + +__global__ void kernelUpdateVertical(short2 *output, int size, int band, + int bandSize) { + int tx = blockIdx.x * blockDim.x + threadIdx.x; + int ty = blockIdx.y * bandSize; + + short2 top = tex1Dfetch(pbaTexLinks, TOID(tx, ty, size)); + short2 bottom = tex1Dfetch(pbaTexLinks, TOID(tx, ty + bandSize - 1, size)); + short2 pixel; + + int dist, myDist; + + int id = TOID(tx, ty, size); + + for (int i = 0; i < bandSize; i++, id += size) { + pixel = tex1Dfetch(pbaTexColor, id); + myDist = abs(pixel.y - (ty + i)); + + dist = abs(top.y - (ty + i)); + if (dist < myDist) { + myDist = dist; + pixel = top; + } + + dist = abs(bottom.y - (ty + i)); + if (dist < myDist) + pixel = bottom; + + output[id] = pixel; + } +} + +// Input: y1 < y2 +__device__ float interpoint(int x1, int y1, int x2, int y2, int x0) { + float xM = float(x1 + x2) / 2.0f; + float yM = float(y1 + y2) / 2.0f; + float nx = x2 - x1; + float ny = y2 - y1; + + return yM + nx * (xM - x0) / ny; +} + +__global__ void kernelProximatePoints(short2 *stack, int size, int bandSize) { + int tx = __mul24(blockIdx.x, blockDim.x) + threadIdx.x; + int ty = __mul24(blockIdx.y, bandSize); + int id = TOID(tx, ty, size); + int lasty = -1; + short2 last1, last2, current; + float i1, i2; + + last1.y = -1; + last2.y = -1; + + for (int i = 0; i < bandSize; i++, id += size) { + current = tex1Dfetch(pbaTexColor, id); + + if (current.x != MARKER) { + while (last2.y >= 0) { + i1 = interpoint(last1.x, last2.y, last2.x, lasty, tx); + i2 = interpoint(last2.x, lasty, current.x, current.y, tx); + + if (i1 < i2) + break; + + lasty = last2.y; + last2 = last1; + + if (last1.y >= 0) + last1 = stack[TOID(tx, last1.y, size)]; + } + + last1 = last2; + last2 = make_short2(current.x, lasty); + lasty = current.y; + + stack[id] = last2; + } + } + + // Store the pointer to the tail at the last pixel of this band + if (lasty != ty + bandSize - 1) + stack[TOID(tx, ty + bandSize - 1, size)] = make_short2(MARKER, lasty); +} + +__global__ void kernelCreateForwardPointers(short2 *output, int size, + int bandSize) { + int tx = __mul24(blockIdx.x, blockDim.x) + threadIdx.x; + int ty = __mul24(blockIdx.y + 1, bandSize) - 1; + int id = TOID(tx, ty, size); + int lasty = -1, nexty; + short2 current; + + // Get the tail pointer + current = tex1Dfetch(pbaTexLinks, id); + + if (current.x == MARKER) + nexty = current.y; + else + nexty = ty; + + for (int i = 0; i < bandSize; i++, id -= size) + if (ty - i == nexty) { + current = make_short2(lasty, tex1Dfetch(pbaTexLinks, id).y); + output[id] = current; + + lasty = nexty; + nexty = current.y; + } + + // Store the pointer to the head at the first pixel of this band + if (lasty != ty - bandSize + 1) + output[id + size] = make_short2(lasty, MARKER); +} + +__global__ void kernelMergeBands(short2 *output, int size, int bandSize) { + int tx = __mul24(blockIdx.x, blockDim.x) + threadIdx.x; + int band1 = blockIdx.y * 2; + int band2 = band1 + 1; + int firsty, lasty; + short2 last1, last2, current; + // last1 and last2: x component store the x coordinate of the site, + // y component store the backward pointer + // current: y component store the x coordinate of the site, + // x component store the forward pointer + + // Get the two last items of the first list + lasty = __mul24(band2, bandSize) - 1; + last2 = make_short2(tex1Dfetch(pbaTexColor, TOID(tx, lasty, size)).x, + tex1Dfetch(pbaTexLinks, TOID(tx, lasty, size)).y); + + if (last2.x == MARKER) { + lasty = last2.y; + + if (lasty >= 0) + last2 = + make_short2(tex1Dfetch(pbaTexColor, TOID(tx, lasty, size)).x, + tex1Dfetch(pbaTexLinks, TOID(tx, lasty, size)).y); + else + last2 = make_short2(MARKER, MARKER); + } + + if (last2.y >= 0) { + // Second item at the top of the stack + last1 = make_short2(tex1Dfetch(pbaTexColor, TOID(tx, last2.y, size)).x, + tex1Dfetch(pbaTexLinks, TOID(tx, last2.y, size)).y); + } + + // Get the first item of the second band + firsty = __mul24(band2, bandSize); + current = make_short2(tex1Dfetch(pbaTexLinks, TOID(tx, firsty, size)).x, + tex1Dfetch(pbaTexColor, TOID(tx, firsty, size)).x); + + if (current.y == MARKER) { + firsty = current.x; + + if (firsty >= 0) + current = + make_short2(tex1Dfetch(pbaTexLinks, TOID(tx, firsty, size)).x, + tex1Dfetch(pbaTexColor, TOID(tx, firsty, size)).x); + else + current = make_short2(MARKER, MARKER); + } + + float i1, i2; + + // Count the number of item in the second band that survive so far. + // Once it reaches 2, we can stop. + int top = 0; + + while (top < 2 && current.y >= 0) { + // While there's still something on the left + while (last2.y >= 0) { + i1 = interpoint(last1.x, last2.y, last2.x, lasty, tx); + i2 = interpoint(last2.x, lasty, current.y, firsty, tx); + + if (i1 < i2) + break; + + lasty = last2.y; + last2 = last1; + --top; + + if (last1.y >= 0) + last1 = make_short2( + tex1Dfetch(pbaTexColor, TOID(tx, last1.y, size)).x, + output[TOID(tx, last1.y, size)].y); + } + + // Update the current pointer + output[TOID(tx, firsty, size)] = make_short2(current.x, lasty); + + if (lasty >= 0) + output[TOID(tx, lasty, size)] = make_short2(firsty, last2.y); + + last1 = last2; + last2 = make_short2(current.y, lasty); + lasty = firsty; + firsty = current.x; + + top = max(1, top + 1); + + // Advance the current pointer to the next one + if (firsty >= 0) + current = + make_short2(tex1Dfetch(pbaTexLinks, TOID(tx, firsty, size)).x, + tex1Dfetch(pbaTexColor, TOID(tx, firsty, size)).x); + else + current = make_short2(MARKER, MARKER); + } + + // Update the head and tail pointer. + firsty = __mul24(band1, bandSize); + lasty = __mul24(band2, bandSize); + current = tex1Dfetch(pbaTexLinks, TOID(tx, firsty, size)); + + if (current.y == MARKER && current.x < 0) { // No head? + last1 = tex1Dfetch(pbaTexLinks, TOID(tx, lasty, size)); + + if (last1.y == MARKER) + current.x = last1.x; + else + current.x = lasty; + + output[TOID(tx, firsty, size)] = current; + } + + firsty = __mul24(band1, bandSize) + bandSize - 1; + lasty = __mul24(band2, bandSize) + bandSize - 1; + current = tex1Dfetch(pbaTexLinks, TOID(tx, lasty, size)); + + if (current.x == MARKER && current.y < 0) { // No tail? + last1 = tex1Dfetch(pbaTexLinks, TOID(tx, firsty, size)); + + if (last1.x == MARKER) + current.y = last1.y; + else + current.y = firsty; + + output[TOID(tx, lasty, size)] = current; + } +} + +__global__ void kernelDoubleToSingleList(short2 *output, int size) { + int tx = __mul24(blockIdx.x, blockDim.x) + threadIdx.x; + int ty = blockIdx.y; + int id = TOID(tx, ty, size); + + output[id] = make_short2(tex1Dfetch(pbaTexColor, id).x, + tex1Dfetch(pbaTexLinks, id).y); +} + +__global__ void kernelColor(short2 *output, int size) { + __shared__ short2 s_last1[BLOCKSIZE], s_last2[BLOCKSIZE]; + __shared__ int s_lasty[BLOCKSIZE]; + + int col = threadIdx.x; + int tid = threadIdx.y; + int tx = __mul24(blockIdx.x, blockDim.x) + col; + int dx, dy, lasty; + unsigned int best, dist; + short2 last1, last2; + + if (tid == blockDim.y - 1) { + lasty = size - 1; + + last2 = tex1Dfetch(pbaTexColor, __mul24(lasty, size) + tx); + + if (last2.x == MARKER) { + lasty = last2.y; + last2 = tex1Dfetch(pbaTexColor, __mul24(lasty, size) + tx); + } + + if (last2.y >= 0) + last1 = tex1Dfetch(pbaTexColor, __mul24(last2.y, size) + tx); + + s_last1[col] = last1; + s_last2[col] = last2; + s_lasty[col] = lasty; + } + + __syncthreads(); + + for (int ty = size - 1 - tid; ty >= 0; ty -= blockDim.y) { + last1 = s_last1[col]; + last2 = s_last2[col]; + lasty = s_lasty[col]; + + dx = last2.x - tx; + dy = lasty - ty; + best = dist = __mul24(dx, dx) + __mul24(dy, dy); + + while (last2.y >= 0) { + dx = last1.x - tx; + dy = last2.y - ty; + dist = __mul24(dx, dx) + __mul24(dy, dy); + + if (dist > best) + break; + + best = dist; + lasty = last2.y; + last2 = last1; + + if (last2.y >= 0) + last1 = tex1Dfetch(pbaTexColor, __mul24(last2.y, size) + tx); + } + + __syncthreads(); + + output[TOID(tx, ty, size)] = make_short2(last2.x, lasty); + + if (tid == blockDim.y - 1) { + s_last1[col] = last1; + s_last2[col] = last2; + s_lasty[col] = lasty; + } + + __syncthreads(); + } +} \ No newline at end of file -- cgit v1.2.3