From 16b43aa6a0c358e1539f5ba4c7327eab232f806e Mon Sep 17 00:00:00 2001 From: Samuel Fadel Date: Fri, 15 Jan 2016 13:56:23 +0100 Subject: VoronoiSplat: small code improvements. --- voronoisplat.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'voronoisplat.cpp') diff --git a/voronoisplat.cpp b/voronoisplat.cpp index 6aa7a4a..468bcf2 100644 --- a/voronoisplat.cpp +++ b/voronoisplat.cpp @@ -120,8 +120,7 @@ void main() { else { vec4 accum = texelFetch(accumTex, ivec2(gl_FragCoord.xy), 0); float value = (accum.g == 0.0) ? 0.0 : accum.r / accum.g; - fragColor.rgb = getRGB(value); - fragColor.a = 1.0 - dt / rad_max; + fragColor = vec4(getRGB(value), 1.0 - dt / rad_max); } } )EOF"); @@ -149,11 +148,10 @@ void VoronoiSplatTexture::setupVAOs() // 2ndPassVAO: VBO 2 is a quad mapping the final texture to the framebuffer m_2ndPassVAO.create(); m_2ndPassVAO.bind(); - gl.glBindBuffer(GL_ARRAY_BUFFER, m_VBOs[2]); GLfloat verts[] = {-1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f}; + gl.glBindBuffer(GL_ARRAY_BUFFER, m_VBOs[2]); gl.glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); - vertAttrib = m_program2->attributeLocation("vert"); gl.glVertexAttribPointer(vertAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); gl.glEnableVertexAttribArray(vertAttrib); @@ -330,7 +328,7 @@ void VoronoiSplatTexture::computeDT() int w = m_size.width(), h = m_size.height(); // Compute FT of the sites - std::vector buf(w*h, 0.0f); + std::vector buf(w*h); for (unsigned i = 0; i < m_sites.size(); i += 2) { buf[int(m_sites[i + 1])*h + int(m_sites[i])] = (float) i/2 + 1; } -- cgit v1.2.3