#include "lineplot.h" #include #include #include #include #include #include #include #include #include // From CUBu #include "cpubundling.h" #include "graph.h" #include "continuouscolorscale.h" #include "geometry.h" #include "scatterplot.h" static const int SAMPLES = 128; LinePlot::LinePlot(QQuickItem *parent) : QQuickFramebufferObject(parent) , m_sx(0, 1, 0, 1) , m_sy(0, 1, 0, 1) , m_linesChanged(false) , m_valuesChanged(false) , m_colorScaleChanged(false) // Q_PROPERTY's , m_iterations(15) , m_kernelSize(32) , m_smoothingFactor(0.2) , m_smoothingIterations(1) , m_blockEndpoints(true) , m_endsIterations(0) , m_endsKernelSize(32) , m_endsSmoothingFactor(0.5) , m_edgeSampling(15) , m_advectionSpeed(0.5) , m_relaxation(0) , m_bundleGPU(true) { setFlag(QQuickItem::ItemHasContents); setTextureFollowsItemSize(false); } void LinePlot::setColorScale(const ColorScale *scale) { m_cmap.resize(SAMPLES * 3); scale->sample(SAMPLES, m_cmap.begin()); setColorScaleChanged(true); update(); } void LinePlot::relax() { m_gdFinal = m_gdBundle; m_gdFinal.interpolate(*m_gdPtr.get(), m_relaxation); setLinesChanged(true); } void LinePlot::bundle() { m_gdBundle = *m_gdPtr.get(); CPUBundling bundling(std::min(width(), height())); bundling.setInput(&m_gdBundle); bundling.niter = m_iterations; bundling.h = m_kernelSize; bundling.lambda = m_smoothingFactor; bundling.liter = m_smoothingIterations; bundling.block_endpoints = m_blockEndpoints; bundling.niter_ms = m_endsIterations; bundling.h_ms = m_endsKernelSize; bundling.lambda_ends = m_endsSmoothingFactor; bundling.spl = m_edgeSampling; bundling.eps = m_advectionSpeed; if (m_bundleGPU) { bundling.bundleGPU(); } else { bundling.bundleCPU(); } relax(); } void LinePlot::setLines(const arma::uvec &indices, const arma::mat &Y) { if (indices.n_elem % 2 != 0 || Y.n_cols != 2) { return; } m_lines = Y.rows(indices); // Build the line plot's internal representation: a graph where each // endpoint of a line is a node, each line is a link... Graph g(Y.n_rows); PointSet points; m_sx.setRange(0, width()); m_sy.setRange(0, height()); for (arma::uword i = 0; i < Y.n_rows; i++) { points.push_back(Point2d(m_sx(Y(i, 0)), m_sy(Y(i, 1)))); } for (arma::uword k = 0; k < m_values.size(); k++) { arma::uword i = indices(2*k + 0), j = indices(2*k + 1); g(i, j) = g(j, i) = m_values[k]; } m_gdPtr.reset(new GraphDrawing); m_gdPtr.get()->build(&g, &points); // ... then bundle the edges bundle(); emit linesChanged(m_lines); update(); } void LinePlot::setValues(const arma::vec &values) { if (m_lines.n_rows > 0 && (values.n_elem > 0 && values.n_elem != m_lines.n_rows)) { return; } m_values.resize(values.n_elem); std::copy(values.begin(), values.end(), m_values.begin()); emit valuesChanged(values); setValuesChanged(true); update(); } void LinePlot::setScale(const LinearScale &sx, const LinearScale &sy) { m_sx = sx; m_sy = sy; emit scaleChanged(m_sx, m_sy); update(); } // Q_PROPERTY's void LinePlot::setIterations(int iterations) { if (m_iterations == iterations) { return; } m_iterations = iterations; emit iterationsChanged(m_iterations); bundle(); update(); } void LinePlot::setKernelSize(float kernelSize) { if (m_kernelSize == kernelSize) { return; } m_kernelSize = kernelSize; emit kernelSizeChanged(m_kernelSize); bundle(); update(); } void LinePlot::setSmoothingFactor(float smoothingFactor) { if (m_smoothingFactor == smoothingFactor) { return; } m_smoothingFactor = smoothingFactor; emit smoothingFactorChanged(m_smoothingFactor); bundle(); update(); } void LinePlot::setSmoothingIterations(int smoothingIterations) { if (m_smoothingIterations == smoothingIterations) { return; } m_smoothingIterations = smoothingIterations; emit smoothingIterationsChanged(m_smoothingIterations); bundle(); update(); } void LinePlot::setBlockEndpoints(bool blockEndpoints) { if (m_blockEndpoints == blockEndpoints) { return; } m_blockEndpoints = blockEndpoints; emit blockEndpointsChanged(m_blockEndpoints); bundle(); update(); } void LinePlot::setEndsIterations(int endsIterations) { if (m_endsIterations == endsIterations) { return; } m_endsIterations = endsIterations; emit endsIterationsChanged(m_endsIterations); bundle(); update(); } void LinePlot::setEndsKernelSize(float endsKernelSize) { if (m_endsKernelSize == endsKernelSize) { return; } m_endsKernelSize = endsKernelSize; emit endsKernelSizeChanged(m_endsKernelSize); bundle(); update(); } void LinePlot::setEndsSmoothingFactor(float endsSmoothingFactor) { if (m_endsSmoothingFactor == endsSmoothingFactor) { return; } m_endsSmoothingFactor = endsSmoothingFactor; emit endsSmoothingFactorChanged(m_endsSmoothingFactor); bundle(); update(); } void LinePlot::setEdgeSampling(float edgeSampling) { if (m_edgeSampling == edgeSampling) { return; } m_edgeSampling = edgeSampling; emit edgeSamplingChanged(m_edgeSampling); bundle(); update(); } void LinePlot::setAdvectionSpeed(float advectionSpeed) { if (m_advectionSpeed == advectionSpeed) { return; } m_advectionSpeed = advectionSpeed; emit advectionSpeedChanged(m_advectionSpeed); bundle(); update(); } void LinePlot::setRelaxation(float relaxation) { if (m_relaxation == relaxation) { return; } m_relaxation = relaxation; emit relaxationChanged(m_relaxation); relax(); update(); } void LinePlot::setBundleGPU(bool bundleGPU) { if (m_bundleGPU == bundleGPU) { return; } m_bundleGPU = bundleGPU; emit bundleGPUChanged(m_bundleGPU); bundle(); update(); } // ---------------------------------------------------------------------------- class LinePlotRenderer : public QQuickFramebufferObject::Renderer { public: LinePlotRenderer(); virtual ~LinePlotRenderer(); protected: QOpenGLFramebufferObject *createFramebufferObject(const QSize &size); void render(); void synchronize(QQuickFramebufferObject *item); private: void setupShaders(); void setupVAOs(); void setupTextures(); void updatePoints(); void updateValues(); void updateColormap(); void copyPolylines(const GraphDrawing *gd); QSize m_size; std::vector m_points; const std::vector *m_values, *m_cmap; std::vector m_offsets; QQuickWindow *m_window; // used to reset OpenGL state (as per docs) QOpenGLFunctions gl; QOpenGLShaderProgram *m_program; GLuint m_VBOs[2], m_colormapTex; QOpenGLVertexArrayObject m_VAO; GLfloat m_transform[4][4]; LinearScale m_sx, m_sy; bool m_pointsChanged, m_valuesChanged, m_colormapChanged; }; QQuickFramebufferObject::Renderer *LinePlot::createRenderer() const { return new LinePlotRenderer; } LinePlotRenderer::LinePlotRenderer() : gl(QOpenGLContext::currentContext()) , m_sx(0.0f, 1.0f, 0.0f, 1.0f) , m_sy(0.0f, 1.0f, 0.0f, 1.0f) { std::fill(&m_transform[0][0], &m_transform[0][0] + 16, 0.0f); m_transform[3][3] = 1.0f; setupShaders(); setupVAOs(); setupTextures(); } void LinePlotRenderer::setupShaders() { m_program = new QOpenGLShaderProgram; m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, R"EOF(#version 440 uniform mat4 transform; in vec2 vert; in float scalar; out float value; void main() { gl_Position = transform * vec4(vert, 0.0, 1.0); value = scalar; } )EOF"); m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, R"EOF(#version 440 uniform sampler2D colormap; in float value; layout (location = 0) out vec4 fragColor; vec3 getRGB(float value) { return texture(colormap, vec2(mix(0.005, 0.995, value), 0)).rgb; } void main() { fragColor = vec4(getRGB(value), 1.0); } )EOF"); m_program->link(); } void LinePlotRenderer::setupVAOs() { gl.glGenBuffers(2, m_VBOs); m_VAO.create(); m_VAO.bind(); gl.glBindBuffer(GL_ARRAY_BUFFER, m_VBOs[0]); int vertAttrib = m_program->attributeLocation("vert"); gl.glVertexAttribPointer(vertAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); gl.glEnableVertexAttribArray(vertAttrib); gl.glBindBuffer(GL_ARRAY_BUFFER, m_VBOs[1]); int valueAttrib = m_program->attributeLocation("scalar"); gl.glVertexAttribPointer(valueAttrib, 1, GL_FLOAT, GL_FALSE, 0, 0); gl.glEnableVertexAttribArray(valueAttrib); m_VAO.release(); } void LinePlotRenderer::setupTextures() { gl.glGenTextures(1, &m_colormapTex); gl.glBindTexture(GL_TEXTURE_2D, m_colormapTex); gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } LinePlotRenderer::~LinePlotRenderer() { gl.glDeleteBuffers(2, m_VBOs); gl.glDeleteTextures(1, &m_colormapTex); delete m_program; } QOpenGLFramebufferObject *LinePlotRenderer::createFramebufferObject(const QSize &size) { m_size = size; GLfloat w = m_size.width(), h = m_size.height(); GLfloat rangeOffset = Scatterplot::PADDING / w; m_sx.setDomain(0, w); m_sx.setRange(rangeOffset, 1.0f - rangeOffset); GLfloat sx = 2.0f * m_sx.slope(); GLfloat tx = 2.0f * m_sx.offset() - 1.0f; rangeOffset = Scatterplot::PADDING / h; m_sy.setDomain(0, h); m_sy.setRange(1.0f - rangeOffset, rangeOffset); // inverted on purpose GLfloat sy = 2.0f * m_sy.slope(); GLfloat ty = 2.0f * m_sy.offset() - 1.0f; // The transform matrix should be this (but transposed -- column major): // [ sx 0.0f 0.0f tx ] // [ 0.0f sy 0.0f ty ] // [ 0.0f 0.0f 0.0f 0.0f ] // [ 0.0f 0.0f 0.0f 1.0f ] m_transform[0][0] = sx; m_transform[1][1] = sy; m_transform[3][0] = tx; m_transform[3][1] = ty; return QQuickFramebufferObject::Renderer::createFramebufferObject(m_size); } void LinePlotRenderer::render() { if (!m_pointsChanged && !m_valuesChanged && !m_colormapChanged) { return; } // Update OpenGL buffers and textures as needed if (m_pointsChanged) { updatePoints(); } if (m_valuesChanged) { updateValues(); } if (m_colormapChanged) { updateColormap(); } if (m_offsets.size() < 2) { // Nothing to draw return; } m_program->bind(); gl.glActiveTexture(GL_TEXTURE0); gl.glBindTexture(GL_TEXTURE_2D, m_colormapTex); m_program->setUniformValue("colormap", 0); m_program->setUniformValue("transform", m_transform); gl.glClearColor(0, 0, 0, 0); gl.glClear(GL_COLOR_BUFFER_BIT); m_VAO.bind(); gl.glEnable(GL_LINE_SMOOTH); gl.glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); gl.glEnable(GL_BLEND); gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); for (int i = 1; i < m_offsets.size(); i++) { gl.glDrawArrays(GL_LINE_STRIP, m_offsets[i - 1], m_offsets[i] - m_offsets[i - 1]); } gl.glDisable(GL_LINE_SMOOTH); gl.glDisable(GL_BLEND); m_VAO.release(); m_program->release(); m_window->resetOpenGLState(); } void LinePlotRenderer::copyPolylines(const GraphDrawing *gd) { if (!gd || gd->draw_order.empty()) { return; } int pointsNum = 0; m_offsets.clear(); m_offsets.reserve(gd->draw_order.size() + 1); m_offsets.push_back(0); for (auto &p : gd->draw_order) { pointsNum += p.second->size(); m_offsets.push_back(pointsNum); } m_points.clear(); m_points.reserve(2 * pointsNum); for (auto &p : gd->draw_order) { for (auto &point : *p.second) { m_points.push_back(point.x); m_points.push_back(point.y); } } } void LinePlotRenderer::synchronize(QQuickFramebufferObject *item) { LinePlot *plot = static_cast(item); m_pointsChanged = plot->linesChanged(); m_valuesChanged = plot->valuesChanged(); m_colormapChanged = plot->colorScaleChanged(); if (m_pointsChanged) { copyPolylines(plot->graphDrawing()); } m_values = &(plot->values()); m_cmap = &(plot->colorScale()); m_window = plot->window(); // Reset so that we have the correct values by the next synchronize() plot->setLinesChanged(false); plot->setValuesChanged(false); plot->setColorScaleChanged(false); } void LinePlotRenderer::updatePoints() { gl.glBindBuffer(GL_ARRAY_BUFFER, m_VBOs[0]); gl.glBufferData(GL_ARRAY_BUFFER, m_points.size() * sizeof(float), m_points.data(), GL_DYNAMIC_DRAW); m_pointsChanged = false; } void LinePlotRenderer::updateValues() { gl.glBindBuffer(GL_ARRAY_BUFFER, m_VBOs[1]); gl.glBufferData(GL_ARRAY_BUFFER, m_values->size() * sizeof(float), m_values->data(), GL_DYNAMIC_DRAW); m_valuesChanged = false; } void LinePlotRenderer::updateColormap() { gl.glBindTexture(GL_TEXTURE_2D, m_colormapTex); gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, m_cmap->size() / 3, 1, 0, GL_RGB, GL_FLOAT, m_cmap->data()); m_colormapChanged = false; }