#include "manipulationhandler.h" #include #include "mp.h" ManipulationHandler::ManipulationHandler(const arma::mat &X, const arma::uvec &cpIndices) : m_X(X) , m_cpIndices(cpIndices) , m_technique(TECHNIQUE_LAMP) { } void ManipulationHandler::setCP(const arma::mat &Ys) { arma::mat Y(m_X.n_rows, 2); switch (m_technique) { case TECHNIQUE_PLMP: // TODO? break; case TECHNIQUE_LSP: // TODO? break; case TECHNIQUE_LAMP: mp::lamp(m_X, m_cpIndices, Ys, Y); break; case TECHNIQUE_PEKALSKA: // TODO? break; } emit mapChanged(Y); }