#include #include #include "geometry.h" class QuadTree { public: QuadTree(const RectF &bounds); bool insert(float x, float y, int value); int query(float x, float y) const; void query(const RectF &rect, std::vector &result) const; int nearestTo(float x, float y) const; private: bool subdivide(); void nearestTo(float x, float y, int &nearest, float &dist) const; RectF m_bounds; float m_x, m_y; int m_value; std::unique_ptr m_nw, m_ne, m_sw, m_se; };