#include "scatterplot.h" #include "geometry.h" #include static const qreal GLYPH_OPACITY = 1.0; static const qreal GLYPH_OPACITY_SELECTED = 1.0; static const QColor GLYPH_OUTLINE_COLOR(255, 255, 255); static const QColor GLYPH_OUTLINE_COLOR_SELECTED(0, 0, 0); static const QColor SELECTION_COLOR(128, 128, 128, 96); static const float DEFAULT_GLYPH_SIZE = 8.0f; static const float GLYPH_OUTLINE_WIDTH = 2.0f; Scatterplot::Scatterplot(QQuickItem *parent) : QQuickItem(parent) , m_glyphSize(DEFAULT_GLYPH_SIZE) , m_autoScale(true) , m_sx(0, 1, 0, 1) , m_sy(0, 1, 0, 1) , m_currentInteractionState(INTERACTION_NONE) , m_shouldUpdateGeometry(false) , m_shouldUpdateMaterials(false) { setClip(true); setFlag(QQuickItem::ItemHasContents); } void Scatterplot::setColorScale(const ColorScale *colorScale) { if (!colorScale) { return; } m_colorScale = colorScale; if (m_colorData.n_elem > 0) { m_shouldUpdateMaterials = true; } } arma::mat Scatterplot::XY() const { return m_xy; } bool Scatterplot::saveToFile(const QUrl &url) { if (!url.isLocalFile()) { return false; } return m_xy.save(url.path().toStdString(), arma::raw_ascii); } void Scatterplot::setXY(const arma::mat &xy, bool updateView) { if (xy.n_cols != 2) { return; } if (m_xy.n_elem != xy.n_elem) { m_selectedGlyphs.clear(); } m_xy = xy; emit xyChanged(m_xy); if (m_autoScale) { autoScale(); } if (m_opacityData.n_elem != m_xy.n_rows) { arma::vec opacityData(xy.n_rows); opacityData.fill(GLYPH_OPACITY); setOpacityData(opacityData, false); } m_shouldUpdateGeometry = true; if (updateView) { update(); } } void Scatterplot::setXY(const arma::mat &xy) { setXY(xy, true); } void Scatterplot::setColorData(const arma::vec &colorData, bool updateView) { if (m_xy.n_rows > 0 && colorData.n_elem != m_xy.n_rows) { return; } m_colorData = colorData; emit colorDataChanged(m_colorData); m_shouldUpdateMaterials = true; if (updateView) { update(); } } void Scatterplot::setColorData(const arma::vec &colorData) { setColorData(colorData, true); } void Scatterplot::setOpacityData(const arma::vec &opacityData, bool updateView) { if (m_xy.n_rows > 0 && opacityData.n_elem != m_xy.n_rows) { return; } m_opacityData = opacityData; emit opacityDataChanged(m_opacityData); if (updateView) { update(); } } void Scatterplot::setOpacityData(const arma::vec &opacityData) { setOpacityData(opacityData, true); } void Scatterplot::setScale(const LinearScale &sx, const LinearScale &sy, bool updateView) { m_sx = sx; m_sy = sy; emit scaleChanged(m_sx, m_sy); m_shouldUpdateGeometry = true; if (updateView) { update(); } } void Scatterplot::setScale(const LinearScale &sx, const LinearScale &sy) { setScale(sx, sy, true); } void Scatterplot::setAutoScale(bool autoScale) { m_autoScale = autoScale; if (autoScale) { this->autoScale(); } } void Scatterplot::autoScale() { m_sx.setDomain(m_xy.col(0).min(), m_xy.col(0).max()); m_sy.setDomain(m_xy.col(1).min(), m_xy.col(1).max()); emit scaleChanged(m_sx, m_sy); } void Scatterplot::setGlyphSize(float glyphSize, bool updateView) { m_glyphSize = glyphSize; emit glyphSizeChanged(m_glyphSize); m_shouldUpdateGeometry = true; if (updateView) { update(); } } void Scatterplot::setGlyphSize(float glyphSize) { setGlyphSize(glyphSize, true); } QSGNode *Scatterplot::newGlyphTree() { // NOTE: // The glyph graph is structured as: // root [opacityNode [outlineNode fillNode] ...] if (m_xy.n_rows < 1) { return 0; } QSGNode *node = new QSGNode; int vertexCount = calculateCircleVertexCount(m_glyphSize); for (arma::uword i = 0; i < m_xy.n_rows; i++) { QSGGeometry *glyphOutlineGeometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), vertexCount); glyphOutlineGeometry->setDrawingMode(GL_POLYGON); QSGGeometryNode *glyphOutlineNode = new QSGGeometryNode; glyphOutlineNode->setGeometry(glyphOutlineGeometry); glyphOutlineNode->setFlag(QSGNode::OwnsGeometry); QSGFlatColorMaterial *material = new QSGFlatColorMaterial; material->setColor(GLYPH_OUTLINE_COLOR); glyphOutlineNode->setMaterial(material); glyphOutlineNode->setFlag(QSGNode::OwnsMaterial); QSGGeometry *glyphGeometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), vertexCount); glyphGeometry->setDrawingMode(GL_POLYGON); QSGGeometryNode *glyphNode = new QSGGeometryNode; glyphNode->setGeometry(glyphGeometry); glyphNode->setFlag(QSGNode::OwnsGeometry); material = new QSGFlatColorMaterial; material->setColor(QColor()); glyphNode->setMaterial(material); glyphNode->setFlag(QSGNode::OwnsMaterial); // Place the glyph geometry node under an opacity node QSGOpacityNode *glyphOpacityNode = new QSGOpacityNode; glyphOpacityNode->appendChildNode(glyphOutlineNode); glyphOpacityNode->appendChildNode(glyphNode); node->appendChildNode(glyphOpacityNode); } return node; } QSGNode *Scatterplot::newSceneGraph() { // NOTE: // The hierarchy in the scene graph is as follows: // root [[splatNode] [glyphsRoot [glyph [...]]] [selectionNode]] QSGNode *root = new QSGNode; QSGNode *glyphTreeRoot = newGlyphTree(); if (glyphTreeRoot) { root->appendChildNode(glyphTreeRoot); } QSGSimpleRectNode *selectionRectNode = new QSGSimpleRectNode; selectionRectNode->setColor(SELECTION_COLOR); root->appendChildNode(selectionRectNode); return root; } QSGNode *Scatterplot::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { QSGNode *root = oldNode ? oldNode : newSceneGraph(); if (m_xy.n_rows < 1) { return root; } // This keeps track of where we are in the scene when updating QSGNode *node = root->firstChild(); updateGlyphs(node); node = node->nextSibling(); if (m_shouldUpdateGeometry) { m_shouldUpdateGeometry = false; } if (m_shouldUpdateMaterials) { m_shouldUpdateMaterials = false; } // Selection QSGSimpleRectNode *selectionNode = static_cast(node); if (m_currentInteractionState == INTERACTION_SELECTING) { selectionNode->setRect(QRectF(m_dragOriginPos, m_dragCurrentPos)); selectionNode->markDirty(QSGNode::DirtyGeometry); } else { // Hide selection rect selectionNode->setRect(QRectF(-1, -1, 0, 0)); } node = node->nextSibling(); return root; } void Scatterplot::updateGlyphs(QSGNode *glyphsNode) { qreal x, y, tx, ty, moveTranslationF; if (!m_shouldUpdateGeometry && !m_shouldUpdateMaterials) { return; } if (m_currentInteractionState == INTERACTION_MOVING) { tx = m_dragCurrentPos.x() - m_dragOriginPos.x(); ty = m_dragCurrentPos.y() - m_dragOriginPos.y(); } else { tx = ty = 0; } m_sx.setRange(PADDING, width() - PADDING); m_sy.setRange(height() - PADDING, PADDING); QSGNode *node = glyphsNode->firstChild(); for (arma::uword i = 0; i < m_xy.n_rows; i++) { const arma::rowvec &row = m_xy.row(i); bool isSelected = m_selectedGlyphs.contains(i); QSGOpacityNode *glyphOpacityNode = static_cast(node); glyphOpacityNode->setOpacity(m_opacityData[i]); QSGGeometryNode *glyphOutlineNode = static_cast(node->firstChild()); QSGGeometryNode *glyphNode = static_cast(node->firstChild()->nextSibling()); if (m_shouldUpdateGeometry) { moveTranslationF = isSelected ? 1.0 : 0.0; x = m_sx(row[0]) + tx * moveTranslationF; y = m_sy(row[1]) + ty * moveTranslationF; QSGGeometry *geometry = glyphOutlineNode->geometry(); updateCircleGeometry(geometry, m_glyphSize, x, y); glyphOutlineNode->markDirty(QSGNode::DirtyGeometry); geometry = glyphNode->geometry(); updateCircleGeometry(geometry, m_glyphSize - 2*GLYPH_OUTLINE_WIDTH, x, y); glyphNode->markDirty(QSGNode::DirtyGeometry); } if (m_shouldUpdateMaterials) { QSGFlatColorMaterial *material = static_cast(glyphOutlineNode->material()); material->setColor(isSelected ? GLYPH_OUTLINE_COLOR_SELECTED : GLYPH_OUTLINE_COLOR); glyphOutlineNode->markDirty(QSGNode::DirtyMaterial); material = static_cast(glyphNode->material()); material->setColor(m_colorScale->color(m_colorData[i])); glyphNode->markDirty(QSGNode::DirtyMaterial); } node = node->nextSibling(); } } void Scatterplot::mousePressEvent(QMouseEvent *event) { switch (m_currentInteractionState) { case INTERACTION_NONE: case INTERACTION_SELECTED: if (event->modifiers() == Qt::ShiftModifier) { m_currentInteractionState = INTERACTION_BEGIN_MOVING; } else { m_currentInteractionState = INTERACTION_SELECTING; } m_dragOriginPos = event->localPos(); m_dragCurrentPos = m_dragOriginPos; break; case INTERACTION_SELECTING: case INTERACTION_BEGIN_MOVING: case INTERACTION_MOVING: event->ignore(); break; } } void Scatterplot::mouseMoveEvent(QMouseEvent *event) { switch (m_currentInteractionState) { case INTERACTION_NONE: // event->localPos() break; case INTERACTION_SELECTING: m_dragCurrentPos = event->localPos(); update(); break; case INTERACTION_BEGIN_MOVING: m_currentInteractionState = INTERACTION_MOVING; case INTERACTION_MOVING: m_dragCurrentPos = event->localPos(); m_shouldUpdateGeometry = true; update(); break; case INTERACTION_SELECTED: event->ignore(); return; } } void Scatterplot::mouseReleaseEvent(QMouseEvent *event) { switch (m_currentInteractionState) { case INTERACTION_SELECTING: { bool mergeSelection = (event->modifiers() == Qt::ControlModifier); m_currentInteractionState = updateSelection(mergeSelection) ? INTERACTION_SELECTED : INTERACTION_NONE; } break; case INTERACTION_BEGIN_MOVING: m_currentInteractionState = INTERACTION_SELECTED; break; case INTERACTION_MOVING: m_currentInteractionState = INTERACTION_SELECTED; applyManipulation(); m_shouldUpdateGeometry = true; update(); m_dragOriginPos = m_dragCurrentPos; break; case INTERACTION_NONE: case INTERACTION_SELECTED: return; // should not be reached } } bool Scatterplot::updateSelection(bool mergeSelection) { QSet selection; if (mergeSelection) { selection.unite(m_selectedGlyphs); } m_sx.inverse(); m_sy.inverse(); float originX = m_sx(m_dragOriginPos.x()); float originY = m_sy(m_dragOriginPos.y()); float currentX = m_sx(m_dragCurrentPos.x()); float currentY = m_sy(m_dragCurrentPos.y()); m_sy.inverse(); m_sx.inverse(); QRectF selectionRect(QPointF(originX, originY), QPointF(currentX, currentY)); for (arma::uword i = 0; i < m_xy.n_rows; i++) { const arma::rowvec &row = m_xy.row(i); if (selectionRect.contains(row[0], row[1])) { selection.insert(i); } } setSelection(selection); return !selection.isEmpty(); } void Scatterplot::setSelection(const QSet &selection) { m_selectedGlyphs = selection; for (auto it = m_selectedGlyphs.cbegin(); it != m_selectedGlyphs.cend(); it++) { m_opacityData[*it] = GLYPH_OPACITY_SELECTED; } m_shouldUpdateMaterials = true; update(); emit selectionChanged(selection); } void Scatterplot::applyManipulation() { m_sx.inverse(); m_sy.inverse(); LinearScale rx = m_sx; LinearScale ry = m_sy; m_sy.inverse(); m_sx.inverse(); float tx = m_dragCurrentPos.x() - m_dragOriginPos.x(); float ty = m_dragCurrentPos.y() - m_dragOriginPos.y(); for (auto it = m_selectedGlyphs.cbegin(); it != m_selectedGlyphs.cend(); it++) { arma::rowvec row = m_xy.row(*it); row[0] = rx(m_sx(row[0]) + tx); row[1] = ry(m_sy(row[1]) + ty); m_xy.row(*it) = row; } emit xyInteractivelyChanged(m_xy); }