#ifndef VORONOISPLAT_H #define VORONOISPLAT_H #include #include #include #include "colorscale.h" #include "scale.h" class VoronoiSplat { public: VoronoiSplat(); // Renderer *createRenderer() const; void update(); const std::vector &sites() const { return m_sites; } const std::vector &values() const { return m_values; } const std::vector &colorScale() const { return m_cmap; } LinearScale scaleX() const { return m_sx; } LinearScale scaleY() const { return m_sy; } float alpha() const { return m_alpha; } float beta() const { return m_beta; } void setSitesChanged(bool sitesChanged) { m_sitesChanged = sitesChanged; } void setValuesChanged(bool valuesChanged) { m_valuesChanged = valuesChanged; } void setColorScaleChanged(bool colorScaleChanged) { m_colorScaleChanged = colorScaleChanged; } nod::signal sitesChanged; nod::signal valuesChanged; nod::signal)> colorScaleChanged; nod::signal &, const LinearScale &)> scaleChanged; nod::signal alphaChanged, betaChanged; // 'points' should be a 2D points matrix (each point in a row) void setSites(const arma::mat &points); // Set the value to be colorScaleped in each site void setValues(const arma::vec &values); // Set colorScale data based on the given color scale void setColorScale(std::shared_ptr scale); void setScale(const LinearScale &sx, const LinearScale &sy); // Shepard blur radius void setAlpha(float alpha); // Maximum blur radius void setBeta(float beta); private: std::vector m_sites, m_values, m_cmap; LinearScale m_sx, m_sy; float m_alpha, m_beta; bool m_sitesChanged, m_valuesChanged, m_colorScaleChanged; }; #endif // VORONOISPLAT_H