diff options
author | Samuel Fadel <samuelfadel@gmail.com> | 2016-04-07 14:31:06 -0300 |
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committer | Samuel Fadel <samuelfadel@gmail.com> | 2016-04-07 14:31:06 -0300 |
commit | 83b2d9518c6ff575606ea56c32f11105a14ee252 (patch) | |
tree | bb29a424823cad7c0b585558b4c4131ffc41cbb2 | |
parent | 0bdc4110ac010685ee3e81552041bc553d848294 (diff) |
Fix issue #22.
-rw-r--r-- | scatterplot.cpp | 37 |
1 files changed, 27 insertions, 10 deletions
diff --git a/scatterplot.cpp b/scatterplot.cpp index e0fd056..021456b 100644 --- a/scatterplot.cpp +++ b/scatterplot.cpp @@ -366,7 +366,8 @@ void Scatterplot::updateGlyphs(QSGNode *glyphsNode) } if (m_shouldUpdateMaterials) { QSGFlatColorMaterial *material = static_cast<QSGFlatColorMaterial *>(glyphOutlineNode->material()); - material->setColor(isSelected ? GLYPH_OUTLINE_COLOR_SELECTED : GLYPH_OUTLINE_COLOR); + material->setColor(isSelected ? GLYPH_OUTLINE_COLOR_SELECTED + : GLYPH_OUTLINE_COLOR); glyphOutlineNode->markDirty(QSGNode::DirtyMaterial); material = static_cast<QSGFlatColorMaterial *>(glyphNode->material()); @@ -380,6 +381,13 @@ void Scatterplot::updateGlyphs(QSGNode *glyphsNode) node = node->nextSibling(); } + + // XXX: Beware: QSGNode::DirtyForceUpdate is undocumented + // + // This causes the scene graph to correctly update the materials of glyphs, + // even though we individually mark dirty materials. Used to work in Qt 5.5, + // though. + glyphsNode->markDirty(QSGNode::DirtyForceUpdate); } void Scatterplot::updateBrush(QSGNode *node) @@ -410,6 +418,8 @@ void Scatterplot::mousePressEvent(QMouseEvent *event) m_dragOriginPos = event->localPos(); m_dragCurrentPos = m_dragOriginPos; } else { + // We say 'brushing', but we mean 'selecting the current brushed + // item' m_interactionState = StateBrushing; } break; @@ -417,6 +427,8 @@ void Scatterplot::mousePressEvent(QMouseEvent *event) m_interactionState = StateNone; m_selection.assign(m_selection.size(), false); emit selectionInteractivelyChanged(m_selection); + m_shouldUpdateMaterials = true; + update(); break; } break; @@ -432,9 +444,9 @@ void Scatterplot::mouseMoveEvent(QMouseEvent *event) { switch (m_interactionState) { case StateBrushing: + // Move while brushing becomes selecting, hence the 'fall through' m_interactionState = StateSelecting; m_dragOriginPos = event->localPos(); - m_dragCurrentPos = m_dragOriginPos; // fall through case StateSelecting: m_dragCurrentPos = event->localPos(); @@ -462,32 +474,37 @@ void Scatterplot::mouseReleaseEvent(QMouseEvent *event) if (!mergeSelection) { m_selection.assign(m_selection.size(), false); } + if (m_brushedItem == -1) { m_interactionState = StateNone; + if (m_anySelected && !mergeSelection) { + m_anySelected = false; + emit selectionInteractivelyChanged(m_selection); + m_shouldUpdateMaterials = true; + update(); + } } else { m_interactionState = StateSelected; m_selection[m_brushedItem] = !m_selection[m_brushedItem]; if (m_selection[m_brushedItem]) { m_anySelected = true; } - } - emit selectionInteractivelyChanged(m_selection); - m_shouldUpdateMaterials = true; - update(); + emit selectionInteractivelyChanged(m_selection); + m_shouldUpdateMaterials = true; + update(); + } break; case StateSelecting: { // Selecting points and mouse is now released; update selection and // brush interactiveSelection(mergeSelection); - m_interactionState = m_anySelected ? StateSelected - : StateNone; - + m_interactionState = m_anySelected ? StateSelected : StateNone; QPoint pos = event->pos(); m_brushedItem = m_quadtree->nearestTo(pos.x(), pos.y()); - emit itemInteractivelyBrushed(m_brushedItem); + emit itemInteractivelyBrushed(m_brushedItem); m_shouldUpdateMaterials = true; update(); } |