diff options
author | Samuel Fadel <samuelfadel@gmail.com> | 2016-01-07 15:09:06 +0100 |
---|---|---|
committer | Samuel Fadel <samuelfadel@gmail.com> | 2016-01-07 15:09:06 +0100 |
commit | d17979519423b8afb67d9178820a458bf6a5474a (patch) | |
tree | 07b2329942f3aff475eb15c11caa90caac7d9682 | |
parent | a26811fc6001ed03e0eb3f671418d1247758aab2 (diff) |
VoronoiSplat: added some comments.
-rw-r--r-- | voronoisplat.cpp | 15 | ||||
-rw-r--r-- | voronoisplat.h | 4 |
2 files changed, 11 insertions, 8 deletions
diff --git a/voronoisplat.cpp b/voronoisplat.cpp index 7695d97..4006af6 100644 --- a/voronoisplat.cpp +++ b/voronoisplat.cpp @@ -120,9 +120,9 @@ void main() { else { vec4 accum = texelFetch(accumTex, ivec2(gl_FragCoord.xy), 0); // 1.0 is extra-accumulated because of white background - float value = 0.0f; + float value = 0.0; if (accum.g > 1.0) - value = (accum.r - 1.0) / (accum.g - 1.0); + value = (accum.r - 1) / (accum.g - 1); fragColor.rgb = getRGB(value); fragColor.a = 1.0 - dt / rad_max; } @@ -182,6 +182,7 @@ void VoronoiSplatTexture::setupTextures() gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Used for colormap lookup in the frag shader + // (using a 2D texture for compatibility; used to be a 1D texture) gl.glGenTextures(1, &m_colormapTex); gl.glBindTexture(GL_TEXTURE_2D, m_colormapTex); gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, COLORMAP_SAMPLES, 1, 0, GL_RGB, @@ -236,7 +237,7 @@ bool VoronoiSplatTexture::updateTexture() gl.glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); - // The first pass + // First pass m_program1->bind(); m_program1->setUniformValue("rad_max", 20.0f); m_program1->setUniformValue("rad_blur", RAD_BLUR); @@ -251,8 +252,8 @@ bool VoronoiSplatTexture::updateTexture() gl.glEnable(GL_BLEND); gl.glBlendFunc(GL_ONE, GL_ONE); - // In the first pass we draw to an intermediate texture, which is used as - // input for the next pass + // First, we draw to an intermediate texture, which is used as input for the + // second pass gl.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_textures[1], 0); @@ -281,7 +282,7 @@ bool VoronoiSplatTexture::updateTexture() gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - // Now we render to the output texture + // We now render to the output texture gl.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex, 0); @@ -367,7 +368,7 @@ void VoronoiSplatTexture::setSites(const arma::mat &points) double minY = points.col(1).min(); double maxY = points.col(1).max(); - // Coords are tighly packed into 'm_sites' as [ (x1, y1), (x2, y2), ... ] + // Coords are packed into 'm_sites' as [ x1, y1, x2, y2, ... ] m_sites.resize(2*points.n_rows); LinearScale<float> sx(minX, maxX, PADDING, m_size.width() - PADDING); const double *col = points.colptr(0); diff --git a/voronoisplat.h b/voronoisplat.h index 78dfd3e..5663f8b 100644 --- a/voronoisplat.h +++ b/voronoisplat.h @@ -19,7 +19,9 @@ public: void bind(); - // When true is returned, should probably call resetOpenGLState() on window + // Call this whenever the texture should be updated (after changing the + // sites, values or colormap). When true is returned, should probably call + // resetOpenGLState() on QtQuick window bool updateTexture(); bool hasAlphaChannel() const { return true; } |