diff options
author | Samuel Fadel <samuelfadel@gmail.com> | 2016-01-16 20:55:45 +0100 |
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committer | Samuel Fadel <samuelfadel@gmail.com> | 2016-01-16 20:55:45 +0100 |
commit | 4c066a82962a9a0634dcfe0a305de7b2a4cacc5b (patch) | |
tree | 5dc99bee13b3c216426945c3e1692d4585f2cf6a /colormap.h | |
parent | 8ffae45e1dd3965763fd74f2f20d88478e939389 (diff) |
Added the Colormap component.
* The Colormap component is a simple rect with a texture mapped
that displays a ColorScale with a fixed number of samples. This
number of samples is exported as a member const, which is used
on other components (such as VoronoiSplat).
* The texture mapping is reflecting the colormap lookup used in
VoronoiSplat.
* The ColorScale class now has a method for sampling the color
scale and outputs the samples to iterator-style objects,
providing easy intergration with existing code.
Diffstat (limited to 'colormap.h')
-rw-r--r-- | colormap.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/colormap.h b/colormap.h new file mode 100644 index 0000000..806624a --- /dev/null +++ b/colormap.h @@ -0,0 +1,40 @@ +#ifndef COLORMAP_H +#define COLORMAP_H + +#include <vector> + +#include <QtQuick> +#include <QSGDynamicTexture> + +#include <armadillo> + +#include "colorscale.h" + +class Colormap + : public QQuickItem +{ + Q_OBJECT +public: + static const int SAMPLES = 128; + + Colormap(QQuickItem *parent = 0); + ~Colormap(); + +signals: + void colorScaleChanged(const ColorScale &scale) const; + +public slots: + void setColorScale(const ColorScale &scale); + +protected: + QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *); + +private: + QSGNode *newSceneGraph(); + + QSGDynamicTexture *m_texture; + bool m_shouldUpdateTexture; + std::vector<float> m_cmap; +}; + +#endif // COLORMAP_H |