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authorSamuel Fadel <samuelfadel@gmail.com>2016-02-11 12:03:59 -0200
committerSamuel Fadel <samuelfadel@gmail.com>2016-02-11 12:03:59 -0200
commitb5ca997b2d2a64f955b78208d0362cba0278f8d3 (patch)
tree0dbd235d7c91c11968946142e8ed7df155471c7e /manipulationhandler.h
parentff08c0541156faf8a220a62b4192a80803b86da3 (diff)
Modified the way the history interacts with other components.
* Main class is now responsible for updating map components whenever the current map changes (even rewinding): this simplifies other objects because they don't have to know anything about how the data is being displayed later (no CP/RP juggling everywhere) * Added undo/reset actions to main view, including menu items * ProjectionHistory now has specific signals for each change happening to the history
Diffstat (limited to 'manipulationhandler.h')
-rw-r--r--manipulationhandler.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/manipulationhandler.h b/manipulationhandler.h
index 8bb8a98..b1aed61 100644
--- a/manipulationhandler.h
+++ b/manipulationhandler.h
@@ -26,11 +26,7 @@ public:
void setTechnique(Technique technique) { m_technique = technique; }
signals:
- void cpChanged(const arma::mat &cpY) const;
- void rpChanged(const arma::mat &rpY) const;
void mapChanged(const arma::mat &Y) const;
- void cpRewound(const arma::mat &cpY) const;
- void rpRewound(const arma::mat &rpY) const;
void mapRewound(const arma::mat &Y) const;
public slots:
@@ -39,7 +35,7 @@ public slots:
private:
arma::mat m_X;
- arma::uvec m_cpIndices, m_rpIndices;
+ arma::uvec m_cpIndices;
ProjectionHistory *m_history;
Technique m_technique;
};