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authorSamuel Fadel <samuelfadel@gmail.com>2016-02-11 12:03:59 -0200
committerSamuel Fadel <samuelfadel@gmail.com>2016-02-11 12:03:59 -0200
commitb5ca997b2d2a64f955b78208d0362cba0278f8d3 (patch)
tree0dbd235d7c91c11968946142e8ed7df155471c7e /projectionhistory.cpp
parentff08c0541156faf8a220a62b4192a80803b86da3 (diff)
Modified the way the history interacts with other components.
* Main class is now responsible for updating map components whenever the current map changes (even rewinding): this simplifies other objects because they don't have to know anything about how the data is being displayed later (no CP/RP juggling everywhere) * Added undo/reset actions to main view, including menu items * ProjectionHistory now has specific signals for each change happening to the history
Diffstat (limited to 'projectionhistory.cpp')
-rw-r--r--projectionhistory.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/projectionhistory.cpp b/projectionhistory.cpp
index 24bf34e..bd55431 100644
--- a/projectionhistory.cpp
+++ b/projectionhistory.cpp
@@ -13,17 +13,17 @@ void ProjectionHistory::undo()
m_hasPrev = false;
m_Y = m_prevY;
- emit historyChanged(m_Y);
+ emit undoPerformed(m_Y);
}
}
-void ProjectionHistory::undoAll()
+void ProjectionHistory::reset()
{
if (m_hasFirst) {
m_hasPrev = false;
m_Y = m_firstY;
- emit historyChanged(m_Y);
+ emit resetPerformed(m_Y);
}
}
@@ -41,5 +41,5 @@ void ProjectionHistory::addMap(const arma::mat &Y)
m_firstY = m_Y;
}
- emit historyChanged(m_Y);
+ emit mapAdded(m_Y);
}