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author | Samuel Fadel <samuelfadel@gmail.com> | 2016-02-11 12:03:59 -0200 |
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committer | Samuel Fadel <samuelfadel@gmail.com> | 2016-02-11 12:03:59 -0200 |
commit | b5ca997b2d2a64f955b78208d0362cba0278f8d3 (patch) | |
tree | 0dbd235d7c91c11968946142e8ed7df155471c7e /projectionhistory.h | |
parent | ff08c0541156faf8a220a62b4192a80803b86da3 (diff) |
Modified the way the history interacts with other components.
* Main class is now responsible for updating map components
whenever the current map changes (even rewinding): this simplifies
other objects because they don't have to know anything about how
the data is being displayed later (no CP/RP juggling everywhere)
* Added undo/reset actions to main view, including menu items
* ProjectionHistory now has specific signals for each change
happening to the history
Diffstat (limited to 'projectionhistory.h')
-rw-r--r-- | projectionhistory.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/projectionhistory.h b/projectionhistory.h index 28a9b4b..9fe9ffc 100644 --- a/projectionhistory.h +++ b/projectionhistory.h @@ -20,10 +20,12 @@ public: bool hasPrev() const { return m_hasPrev; } void undo(); - void undoAll(); + void reset(); signals: - void historyChanged(const arma::mat ¤tY) const; + void undoPerformed(const arma::mat &prevY) const; + void resetPerformed(const arma::mat &firstY) const; + void mapAdded(const arma::mat &newY) const; public slots: void addMap(const arma::mat &Y); |