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authorSamuel Fadel <samuelfadel@gmail.com>2016-01-27 17:26:24 +0100
committerSamuel Fadel <samuelfadel@gmail.com>2016-01-27 17:26:24 +0100
commitc4a5ebf02bf014b58df272007d18a2a3b9253e88 (patch)
treec2d7e5705adb7671a2c38ffe49e3b148ceb45fe6 /scatterplot.cpp
parentfea725031187cc70f345ea9eae7a9b59d09f9e45 (diff)
Scatterplot: efficient brushing.
* Brushing now finds the nearest point within a tolerance radius
Diffstat (limited to 'scatterplot.cpp')
-rw-r--r--scatterplot.cpp56
1 files changed, 50 insertions, 6 deletions
diff --git a/scatterplot.cpp b/scatterplot.cpp
index 4cdeedf..fe65384 100644
--- a/scatterplot.cpp
+++ b/scatterplot.cpp
@@ -18,7 +18,8 @@ static const float GLYPH_OUTLINE_WIDTH = 2.0f;
static const QColor GLYPH_OUTLINE_COLOR(0, 0, 0);
static const QColor GLYPH_OUTLINE_COLOR_SELECTED(20, 255, 225);
-// Cosshair settings
+// Brush settings
+static const float BRUSHING_MAX_DIST = 20.0f;
static const float CROSSHAIR_LENGTH = 8.0f;
static const float CROSSHAIR_THICKNESS1 = 1.0f;
static const float CROSSHAIR_THICKNESS2 = 0.5f;
@@ -35,8 +36,11 @@ public:
~QuadTree();
bool insert(float x, float y, int value);
int query(float x, float y) const;
+ int nearestTo(float x, float y) const;
+private:
bool subdivide();
+ void nearestTo(float x, float y, int &nearest, float &dist) const;
QRectF m_bounds;
float m_x, m_y;
@@ -115,15 +119,49 @@ bool QuadTree::insert(float x, float y, int value)
return true;
}
+int QuadTree::nearestTo(float x, float y) const
+{
+ if (!m_nw) {
+ return m_value;
+ }
+
+ int nearest = -1;
+ float dist = 1.0f / 0.0f;
+ m_nw->nearestTo(x, y, nearest, dist);
+ m_ne->nearestTo(x, y, nearest, dist);
+ m_sw->nearestTo(x, y, nearest, dist);
+ m_se->nearestTo(x, y, nearest, dist);
+ if (dist < BRUSHING_MAX_DIST)
+ return nearest;
+
+ return -1;
+}
+
+void QuadTree::nearestTo(float x, float y, int &nearest, float &dist) const
+{
+ if (m_nw) {
+ m_nw->nearestTo(x, y, nearest, dist);
+ m_ne->nearestTo(x, y, nearest, dist);
+ m_sw->nearestTo(x, y, nearest, dist);
+ m_se->nearestTo(x, y, nearest, dist);
+ } else {
+ float d = (m_x - x)*(m_x - x) + (m_y - y)*(m_y - y);
+ if (d < dist) {
+ nearest = m_value;
+ dist = d;
+ }
+ }
+}
+
int QuadTree::query(float x, float y) const
{
if (!m_bounds.contains(x, y)) {
+ // There is no way we could find the point
return -1;
}
if (m_nw) {
- int q;
-
+ int q = -1;
q = m_nw->query(x, y);
if (q >= 0) return q;
q = m_ne->query(x, y);
@@ -131,7 +169,7 @@ int QuadTree::query(float x, float y) const
q = m_sw->query(x, y);
if (q >= 0) return q;
q = m_se->query(x, y);
- if (q >= 0) return q;
+ return q;
}
return m_value;
@@ -579,7 +617,10 @@ void Scatterplot::mouseReleaseEvent(QMouseEvent *event)
void Scatterplot::hoverEnterEvent(QHoverEvent *event)
{
QPointF pos = event->posF();
- m_brushedItem = m_quadtree->query(pos.x(), pos.y());
+ int item = m_quadtree->query(pos.x(), pos.y());
+ m_brushedItem = item < 0
+ ? m_quadtree->nearestTo(pos.x(), pos.y())
+ : item;
emit itemInteractivelyBrushed(m_brushedItem);
update();
@@ -588,7 +629,10 @@ void Scatterplot::hoverEnterEvent(QHoverEvent *event)
void Scatterplot::hoverMoveEvent(QHoverEvent *event)
{
QPointF pos = event->posF();
- m_brushedItem = m_quadtree->query(pos.x(), pos.y());
+ int item = m_quadtree->query(pos.x(), pos.y());
+ m_brushedItem = item < 0
+ ? m_quadtree->nearestTo(pos.x(), pos.y())
+ : item;
emit itemInteractivelyBrushed(m_brushedItem);
update();