diff options
-rw-r--r-- | scatterplot.cpp | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/scatterplot.cpp b/scatterplot.cpp index fe65384..f10f1b4 100644 --- a/scatterplot.cpp +++ b/scatterplot.cpp @@ -121,19 +121,26 @@ bool QuadTree::insert(float x, float y, int value) int QuadTree::nearestTo(float x, float y) const { - if (!m_nw) { - return m_value; + if (!m_bounds.contains(x, y)) { + return -1; } - int nearest = -1; - float dist = 1.0f / 0.0f; - m_nw->nearestTo(x, y, nearest, dist); - m_ne->nearestTo(x, y, nearest, dist); - m_sw->nearestTo(x, y, nearest, dist); - m_se->nearestTo(x, y, nearest, dist); - if (dist < BRUSHING_MAX_DIST) - return nearest; + int q; + if (m_nw) { + q = m_nw->nearestTo(x, y); + if (q >= 0) return q; + q = m_ne->nearestTo(x, y); + if (q >= 0) return q; + q = m_sw->nearestTo(x, y); + if (q >= 0) return q; + q = m_se->nearestTo(x, y); + if (q >= 0) return q; + } + float dist = 1.0f / 0.0f; + nearestTo(x, y, q, dist); + if (dist < BRUSHING_MAX_DIST * BRUSHING_MAX_DIST) + return q; return -1; } @@ -144,7 +151,7 @@ void QuadTree::nearestTo(float x, float y, int &nearest, float &dist) const m_ne->nearestTo(x, y, nearest, dist); m_sw->nearestTo(x, y, nearest, dist); m_se->nearestTo(x, y, nearest, dist); - } else { + } else if (m_value >= 0) { float d = (m_x - x)*(m_x - x) + (m_y - y)*(m_y - y); if (d < dist) { nearest = m_value; @@ -617,10 +624,7 @@ void Scatterplot::mouseReleaseEvent(QMouseEvent *event) void Scatterplot::hoverEnterEvent(QHoverEvent *event) { QPointF pos = event->posF(); - int item = m_quadtree->query(pos.x(), pos.y()); - m_brushedItem = item < 0 - ? m_quadtree->nearestTo(pos.x(), pos.y()) - : item; + m_brushedItem = m_quadtree->nearestTo(pos.x(), pos.y()); emit itemInteractivelyBrushed(m_brushedItem); update(); @@ -629,10 +633,7 @@ void Scatterplot::hoverEnterEvent(QHoverEvent *event) void Scatterplot::hoverMoveEvent(QHoverEvent *event) { QPointF pos = event->posF(); - int item = m_quadtree->query(pos.x(), pos.y()); - m_brushedItem = item < 0 - ? m_quadtree->nearestTo(pos.x(), pos.y()) - : item; + m_brushedItem = m_quadtree->nearestTo(pos.x(), pos.y()); emit itemInteractivelyBrushed(m_brushedItem); update(); |