diff options
-rw-r--r-- | geometry.cpp | 8 | ||||
-rw-r--r-- | scatterplot.cpp | 27 |
2 files changed, 21 insertions, 14 deletions
diff --git a/geometry.cpp b/geometry.cpp index 3a4a861..4ed01ee 100644 --- a/geometry.cpp +++ b/geometry.cpp @@ -2,20 +2,20 @@ static const float PI = 3.1415f; -int calculateCircleVertexCount(float radius) +int calculateCircleVertexCount(float diameter) { // 10 * sqrt(r) \approx 2*pi / acos(1 - 1 / (4*r)) - return int(10.0 * sqrt(radius)); + return int(10.0 * sqrt(diameter / 2)); } -void updateCircleGeometry(QSGGeometry *geometry, float radius, float cx, float cy) +void updateCircleGeometry(QSGGeometry *geometry, float diameter, float cx, float cy) { int vertexCount = geometry->vertexCount(); float theta = 2 * PI / float(vertexCount); float c = cosf(theta); float s = sinf(theta); - float x = radius; + float x = diameter / 2; float y = 0; QSGGeometry::Point2D *vertexData = geometry->vertexDataAsPoint2D(); diff --git a/scatterplot.cpp b/scatterplot.cpp index 4a26eed..c772892 100644 --- a/scatterplot.cpp +++ b/scatterplot.cpp @@ -4,13 +4,15 @@ #include "geometry.h" #include <cmath> -static const qreal GLYPH_OPACITY = 0.4; +static const qreal GLYPH_OPACITY = 1.0; static const qreal GLYPH_OPACITY_SELECTED = 1.0; -static const QColor OUTLINE_COLOR(0, 0, 0); +static const QColor GLYPH_OUTLINE_COLOR(255, 255, 255); +static const QColor GLYPH_OUTLINE_COLOR_SELECTED(0, 0, 0); static const QColor SELECTION_COLOR(128, 128, 128, 96); -static const int GLYPH_SIZE = 8.0f; +static const float GLYPH_SIZE = 8.0f; +static const float GLYPH_OUTLINE_WIDTH = 2.0f; static const float PADDING = 10.0f; Scatterplot::Scatterplot(QQuickItem *parent) @@ -174,8 +176,6 @@ QSGNode *Scatterplot::newSplatNode() tex->setSites(m_xy); tex->setValues(m_colorData); tex->setColormap(m_colorScale); - tex->updateTexture(); - window()->resetOpenGLState(); node->setTexture(tex); node->setOwnsTexture(true); @@ -198,13 +198,13 @@ QSGNode *Scatterplot::newGlyphTree() for (arma::uword i = 0; i < m_xy.n_rows; i++) { QSGGeometry *glyphOutlineGeometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), vertexCount); - glyphOutlineGeometry->setDrawingMode(GL_LINE_LOOP); + glyphOutlineGeometry->setDrawingMode(GL_POLYGON); QSGGeometryNode *glyphOutlineNode = new QSGGeometryNode; glyphOutlineNode->setGeometry(glyphOutlineGeometry); glyphOutlineNode->setFlag(QSGNode::OwnsGeometry); QSGFlatColorMaterial *material = new QSGFlatColorMaterial; - material->setColor(OUTLINE_COLOR); + material->setColor(GLYPH_OUTLINE_COLOR); glyphOutlineNode->setMaterial(material); glyphOutlineNode->setFlag(QSGNode::OwnsMaterial); @@ -315,6 +315,7 @@ void Scatterplot::updateSplat(QSGNode *node) bool updated = tex->updateTexture(); if (updated) { + texNode->markDirty(QSGNode::DirtyMaterial); window()->resetOpenGLState(); } } @@ -349,15 +350,20 @@ void Scatterplot::updateGlyphs(QSGNode *glyphsNode) y = m_sy(row[1]) + ty * moveTranslationF; QSGGeometry *geometry = glyphOutlineNode->geometry(); - updateCircleGeometry(geometry, GLYPH_SIZE / 2, x, y); + updateCircleGeometry(geometry, GLYPH_SIZE, x, y); glyphOutlineNode->markDirty(QSGNode::DirtyGeometry); geometry = glyphNode->geometry(); - updateCircleGeometry(geometry, GLYPH_SIZE / 2 - 0.5, x, y); + updateCircleGeometry(geometry, GLYPH_SIZE - 2*GLYPH_OUTLINE_WIDTH, x, y); glyphNode->markDirty(QSGNode::DirtyGeometry); } if (m_shouldUpdateMaterials) { - QSGFlatColorMaterial *material = static_cast<QSGFlatColorMaterial *>(glyphNode->material()); + QSGFlatColorMaterial *material = static_cast<QSGFlatColorMaterial *>(glyphOutlineNode->material()); + material->setColor(isSelected ? GLYPH_OUTLINE_COLOR_SELECTED : GLYPH_OUTLINE_COLOR); + glyphOutlineNode->setMaterial(material); + glyphOutlineNode->markDirty(QSGNode::DirtyMaterial); + + material = static_cast<QSGFlatColorMaterial *>(glyphNode->material()); material->setColor(m_colorScale->color(m_colorData[i])); glyphNode->setMaterial(material); glyphNode->markDirty(QSGNode::DirtyMaterial); @@ -477,6 +483,7 @@ void Scatterplot::setSelection(const QSet<int> &selection) it != m_selectedGlyphs.cend(); it++) { m_opacityData[*it] = GLYPH_OPACITY_SELECTED; } + m_shouldUpdateMaterials = true; update(); emit selectionChanged(selection); |