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-rw-r--r--voronoisplat.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/voronoisplat.cpp b/voronoisplat.cpp
index 3b11619..a804769 100644
--- a/voronoisplat.cpp
+++ b/voronoisplat.cpp
@@ -45,7 +45,7 @@ private:
void updateSites();
void updateValues();
- void updateColormap();
+ void updateColorScale();
void computeDT();
QSize m_size;
@@ -58,7 +58,7 @@ private:
GLuint m_VBOs[3];
GLuint m_textures[2], m_colormapTex;
QOpenGLVertexArrayObject m_sitesVAO, m_2ndPassVAO;
- bool m_sitesChanged, m_valuesChanged, m_colormapChanged;
+ bool m_sitesChanged, m_valuesChanged, m_colorScaleChanged;
};
@@ -116,12 +116,12 @@ void VoronoiSplat::setValues(const arma::vec &values)
update();
}
-void VoronoiSplat::setColormap(const ColorScale &scale)
+void VoronoiSplat::setColorScale(const ColorScale &scale)
{
scale.sample(Colormap::SAMPLES, m_cmap.begin());
- emit colormapChanged(scale);
+ emit colorScaleChanged(scale);
- setColormapChanged(true);
+ setColorScaleChanged(true);
update();
}
@@ -208,13 +208,13 @@ R"EOF(
uniform sampler2D siteDT;
uniform sampler2D accumTex;
-uniform sampler2D colormap;
+uniform sampler2D colorScale;
uniform float rad_max;
layout (location = 0) out vec4 fragColor;
vec3 getRGB(float value) {
- return texture(colormap, vec2(value, 0)).rgb;
+ return texture(colorScale, vec2(value, 0)).rgb;
}
void main() {
@@ -266,7 +266,7 @@ void VoronoiSplatRenderer::setupTextures()
{
gl.glGenTextures(2, m_textures);
- // Used for colormap lookup in the frag shader
+ // Used for colorScale lookup in the frag shader
// (2D texture for compatibility; used to be a 1D texture)
gl.glGenTextures(1, &m_colormapTex);
gl.glBindTexture(GL_TEXTURE_2D, m_colormapTex);
@@ -324,8 +324,8 @@ void VoronoiSplatRenderer::render()
if (m_valuesChanged) {
updateValues();
}
- if (m_colormapChanged) {
- updateColormap();
+ if (m_colorScaleChanged) {
+ updateColorScale();
}
int originalFBO;
@@ -377,7 +377,7 @@ void VoronoiSplatRenderer::render()
m_program2->setUniformValue("accumTex", 1);
gl.glActiveTexture(GL_TEXTURE2);
gl.glBindTexture(GL_TEXTURE_2D, m_colormapTex);
- m_program2->setUniformValue("colormap", 2);
+ m_program2->setUniformValue("colorScale", 2);
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -402,16 +402,16 @@ void VoronoiSplatRenderer::synchronize(QQuickFramebufferObject *item)
m_sitesChanged = splat->sitesChanged();
m_valuesChanged = splat->valuesChanged();
- m_colormapChanged = splat->colormapChanged();
+ m_colorScaleChanged = splat->colorScaleChanged();
// Reset these so that by the next synchronize() we have the correct values
splat->setSitesChanged(false);
splat->setValuesChanged(false);
- splat->setColormapChanged(false);
+ splat->setColorScaleChanged(false);
m_sites = &(splat->sites());
m_values = &(splat->values());
- m_cmap = &(splat->colormap());
+ m_cmap = &(splat->colorScale());
m_window = splat->window();
}
@@ -436,7 +436,7 @@ void VoronoiSplatRenderer::updateValues()
m_valuesChanged = false;
}
-void VoronoiSplatRenderer::updateColormap()
+void VoronoiSplatRenderer::updateColorScale()
{
gl.glActiveTexture(GL_TEXTURE0);
gl.glBindTexture(GL_TEXTURE_2D, m_colormapTex);
@@ -445,7 +445,7 @@ void VoronoiSplatRenderer::updateColormap()
gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, Colormap::SAMPLES, 1, 0, GL_RGB,
GL_FLOAT, m_cmap->data());
- m_colormapChanged = false;
+ m_colorScaleChanged = false;
}
void VoronoiSplatRenderer::computeDT()