aboutsummaryrefslogtreecommitdiff
path: root/colorscale.h
AgeCommit message (Expand)Author
2023-06-13Removed QColor alias....* colorscale.h: Remove QColor * continuouscolorscale.cpp: No longer uses QColor Samuel Fadel
2023-06-04Further advances in nuklear port....Rendering now looks similar to Qt version, needs a few tweaks: * Proper multisampling * Background Missing features: * Barcharts * Interactivity (e.g. brushing/linking in all objects) * History view of interactions Samuel Fadel
2023-05-23Massive changes in initial port away from Qt.Samuel Fadel
2016-03-02Improvements related to ColorScale and screenshots....* ColorScale: now a pointer whenever needed. main() takes care of updating extents * New class DivergentColorScale: works specifically for divergent scales, always has 3 colors as input: negative values, 0, positive values * ManipulationHandler: ProjectionHistory no longer needed Samuel Fadel
2016-01-18ColorScale & ContinuousColorScale: minor code standardization.Samuel Fadel
2016-01-17ColorScale: minor update to color sampling and generation algorithms.Samuel Fadel
2016-01-16ColorScale: minor rewrite on sampling method.Samuel Fadel
2016-01-16Added the Colormap component....* The Colormap component is a simple rect with a texture mapped that displays a ColorScale with a fixed number of samples. This number of samples is exported as a member const, which is used on other components (such as VoronoiSplat). * The texture mapping is reflecting the colormap lookup used in VoronoiSplat. * The ColorScale class now has a method for sampling the color scale and outputs the samples to iterator-style objects, providing easy intergration with existing code. Samuel Fadel
2015-12-19ColorScale: updated API to use float....The old qreal is only used internally now. Samuel Fadel
2015-09-01Improvements related to visual representation of distortions....- New continuous color scale class; - Improvements in signal handler for calculating distortions; - Implementation of the NP(k) measure. Samuel Fadel
2015-05-21Updated UI....- Removed unnecessary UI elements from QML file; - Added the ColorScale class and implemented glyph color mapping from class labels; - Mark geometry nodes of individual glyphs as dirty when updating the scene graph. Samuel Fadel