Age | Commit message (Expand) | Author |
---|---|---|
2016-01-18 | ColorScale & ContinuousColorScale: minor code standardization. | Samuel Fadel |
2016-01-17 | ColorScale: minor update to color sampling and generation algorithms. | Samuel Fadel |
2016-01-16 | ColorScale: minor rewrite on sampling method. | Samuel Fadel |
2016-01-16 | Added the Colormap component....* The Colormap component is a simple rect with a texture mapped that displays a ColorScale with a fixed number of samples. This number of samples is exported as a member const, which is used on other components (such as VoronoiSplat). * The texture mapping is reflecting the colormap lookup used in VoronoiSplat. * The ColorScale class now has a method for sampling the color scale and outputs the samples to iterator-style objects, providing easy intergration with existing code. | Samuel Fadel |
2015-12-19 | ColorScale: updated API to use float....The old qreal is only used internally now. | Samuel Fadel |
2015-09-01 | Improvements related to visual representation of distortions....- New continuous color scale class; - Improvements in signal handler for calculating distortions; - Implementation of the NP(k) measure. | Samuel Fadel |
2015-05-21 | Updated UI....- Removed unnecessary UI elements from QML file; - Added the ColorScale class and implemented glyph color mapping from class labels; - Mark geometry nodes of individual glyphs as dirty when updating the scene graph. | Samuel Fadel |