Age | Commit message (Expand) | Author |
2016-03-02 | Improvements related to ColorScale and screenshots....* ColorScale: now a pointer whenever needed. main() takes care of
updating extents
* New class DivergentColorScale: works specifically for divergent
scales, always has 3 colors as input: negative values, 0, positive
values
* ManipulationHandler: ProjectionHistory no longer needed
| Samuel Fadel |
2016-02-11 | VoronoiSplat: even better buffer overflow checks. | Samuel Fadel |
2016-02-11 | VoronoiSplat: fixed possible buffer overflow. | Samuel Fadel |
2016-02-10 | Updated signal/slot connections to function pointers....Also, some small changes in Scatterplot and VoronoiSplat to
accomodate this.
| Samuel Fadel |
2016-02-02 | Changes to make code more portable across different compilers. | Samuel Fadel |
2016-01-26 | VoronoiSplat & main(): moved all skelft to VoronoiSplat. | Samuel Fadel |
2016-01-25 | VoronoiSplat: added methods & signals for dealing with scales. | Samuel Fadel |
2016-01-18 | VoronoiSplat: Fixed issue #8. | Samuel Fadel |
2016-01-17 | Colormap & VoronoiSplat: minor change to colormap texture creation. | Samuel Fadel |
2016-01-17 | Added a options panel....* Added screenshot action that saves two images: one of the main
view (plot + splat) and one of the bottom view (bar chart)
* Added methods/signals/slots to Scatterplot for handling glyph sizes
* Added methods/signals/slots to VoronoiSplat for handling the
alpha/beta parameters, which are now also no longer fixed
* Options panel:
- glyph sizes of both CPs and RPs
- splat opacity
- splat parameters (alpha & beta)
- color scale combo box currently does nothing
| Samuel Fadel |
2016-01-16 | VoronoiSplat: code reordering. | Samuel Fadel |
2016-01-16 | VoronoiSplat: Changed "colormap" methods to "colorScale". | Samuel Fadel |
2016-01-16 | Added the Colormap component....* The Colormap component is a simple rect with a texture mapped
that displays a ColorScale with a fixed number of samples. This
number of samples is exported as a member const, which is used
on other components (such as VoronoiSplat).
* The texture mapping is reflecting the colormap lookup used in
VoronoiSplat.
* The ColorScale class now has a method for sampling the color
scale and outputs the samples to iterator-style objects,
providing easy intergration with existing code.
| Samuel Fadel |
2016-01-15 | VoronoiSplat & Scatterplot: splatting is now a separate component....The change was due to future functionality requirements, this
separation provides grater flexibility. As a nice side effect, the
cropping bug when first rendering the splat is now gone.
| Samuel Fadel |
2016-01-15 | VoronoiSplat: small code improvements. | Samuel Fadel |
2016-01-13 | Removed some unnecessary comments. | Samuel Fadel |
2016-01-12 | VoronoiSplat: sites' vertices are uploaded as 'GL_DYNAMIC_DRAW'. | Samuel Fadel |
2016-01-12 | VoronoiSplat: renamed internal variables for clarity. | Samuel Fadel |
2016-01-11 | Small fix in VoronoiSplat....* Stray OpenGL calls that did not call the gl object's methods.
| Samuel Fadel |
2016-01-07 | VoronoiSplat: added some padding to color mapping; needs more work | Samuel Fadel |
2016-01-07 | VoronoiSplat: rendering to transparent background, can now adapt to different... | Samuel Fadel |
2016-01-07 | VoronoiSplat: added some comments. | Samuel Fadel |
2016-01-06 | Revert "VoronoiSplat: upated to use Qt's FBO wrapper."...This reverts commit 87292bf4cc56194aa6122456d7417fa5f9bd1a09.
| Samuel Fadel |
2016-01-06 | VoronoiSplat: upated to use Qt's FBO wrapper. | Samuel Fadel |
2015-12-19 | Experimenting using VoronoiSplat as a texture. | Samuel Fadel |
2015-12-19 | Fixed VoronoiSplat implementation. Might still need some work. | Samuel Fadel |
2015-12-19 | VoronoiSplat: code cleanup & improved VAO init. | Samuel Fadel |
2015-12-19 | VoronoiSplat: more cleanup and values normalization....* Added more cleanup code in destructor (VBOs & textures)
* Scalar values are now normalized, as was expected by the shaders
| Samuel Fadel |
2015-12-19 | New rendering (VoronoiSplat) -- incomplete....* Added voronoi-like splatting to points: the same technique from
Messias et al., (2014)
* It is now possible to change the projection technique during
runtime (possible, but still requires some work)
| Samuel Fadel |