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#include "barchart.h"
#include <algorithm>
#include <numeric>
#include <QOpenGLPaintDevice>
#include <QPainter>
#include <QSGGeometryNode>
#include <QSGFlatColorMaterial>
#include "continuouscolorscale.h"
#include "geometry.h"
static const QColor OUTLINE_COLOR(0, 0, 0);
static const QColor BRUSH_COLOR(0, 0, 0);
static const QColor BAR_COLOR(128, 128, 128);
static const QColor SELECTION_COLOR(128, 128, 128, 96);
static const float DEFAULT_OPACITY = 0.8f;
template<typename T>
static inline T clamp(T value, T min, T max)
{
return std::min(std::max(min, value), max);
}
BarChart::BarChart(QQuickItem *parent)
: QQuickItem(parent)
, m_shouldUpdateBars(false)
, m_brushedItem(-1)
, m_shouldUpdateSelectionRect(false)
, m_dragStartPos(-1.0f)
, m_dragLastPos(-1.0f)
, m_colorScale(ContinuousColorScale::builtin(ContinuousColorScale::HEATED_OBJECTS))
, m_scale(0.0f, 1.0f, 0.0f, 1.0f)
{
setClip(true);
setFlag(QQuickItem::ItemHasContents);
//setAcceptedMouseButtons(Qt::LeftButton);
}
BarChart::~BarChart()
{
}
void BarChart::setValues(const arma::vec &values)
{
m_values = values;
if (m_selection.size() != m_values.n_elem) {
m_selection.resize(m_values.n_elem);
m_selection.assign(m_selection.size(), false);
}
m_originalIndices.resize(m_values.n_elem);
m_currentIndices.resize(m_values.n_elem);
setAcceptHoverEvents(m_values.n_elem > 0);
if (m_values.n_elem > 0) {
m_scale.setDomain(m_values.min(), m_values.max());
m_colorScale.setExtents(m_values.min(), m_values.max());
std::iota(m_originalIndices.begin(), m_originalIndices.end(), 0);
std::sort(m_originalIndices.begin(), m_originalIndices.end(),
[this](int i, int j) { return m_values[i] > m_values[j]; });
int k = 0;
for (auto i: m_originalIndices) {
m_currentIndices[i] = k++;
}
}
emit valuesChanged(values);
m_shouldUpdateBars = true;
update();
}
void BarChart::setColorScale(const ColorScale &scale)
{
m_colorScale = scale;
if (m_values.n_elem > 0) {
m_colorScale.setExtents(m_values.min(), m_values.max());
}
emit colorScaleChanged(m_colorScale);
m_shouldUpdateBars = true;
update();
}
void BarChart::setSelection(const std::vector<bool> &selection)
{
if (m_selection.size() != selection.size()) {
return;
}
m_selection = selection;
emit selectionChanged(m_selection);
m_shouldUpdateSelectionRect = true;
update();
}
void BarChart::brushItem(int item)
{
if (item < 0) {
m_brushedItem = item;
emit itemBrushed(m_brushedItem);
} else {
if (m_values.n_elem == 0 || item > m_values.n_elem - 1) {
return;
}
m_brushedItem = m_currentIndices[item];
emit itemBrushed(m_originalIndices[m_brushedItem]);
}
update();
}
QSGNode *BarChart::newSceneGraph() const
{
// NOTE: scene graph structure is as follows:
// root [ barsNode [ ... ] selectionNode brushNode ]
QSGTransformNode *root = new QSGTransformNode;
// The node that has all bars as children
root->appendChildNode(new QSGNode);
// The node for drawing the selection rect
QSGSimpleRectNode *selectionRectNode = new QSGSimpleRectNode;
selectionRectNode->setColor(SELECTION_COLOR);
root->appendChildNode(selectionRectNode);
// The node for drawing the brush
QSGGeometryNode *brushGeomNode = new QSGGeometryNode;
QSGGeometry *brushGeom = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 4);
brushGeom->setDrawingMode(GL_POLYGON);
brushGeom->setVertexDataPattern(QSGGeometry::DynamicPattern);
brushGeom->setLineWidth(1.0f);
QSGFlatColorMaterial *brushMaterial = new QSGFlatColorMaterial;
brushMaterial->setColor(BRUSH_COLOR);
brushGeomNode->setGeometry(brushGeom);
brushGeomNode->setMaterial(brushMaterial);
brushGeomNode->setFlags(QSGNode::OwnsGeometry | QSGNode::OwnsMaterial);
root->appendChildNode(brushGeomNode);
return root;
}
QSGNode *BarChart::newBarNode() const
{
// A bar node is:
// opacityNode [outlineGeomNode barGeomNode]
//QSGGeometryNode *outlineGeomNode = new QSGGeometryNode;
//QSGGeometry *outlineGeometry =
// new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 4);
//outlineGeometry->setDrawingMode(GL_LINE_LOOP);
//outlineGeometry->setVertexDataPattern(QSGGeometry::DynamicPattern);
//outlineGeomNode->setGeometry(outlineGeometry);
//outlineGeomNode->setFlag(QSGNode::OwnsGeometry);
//QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
//material->setColor(OUTLINE_COLOR);
//outlineGeomNode->setMaterial(material);
//outlineGeomNode->setFlag(QSGNode::OwnsMaterial);
QSGGeometryNode *barGeomNode = new QSGGeometryNode;
QSGGeometry *barGeometry =
new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 4);
barGeometry->setDrawingMode(GL_POLYGON);
barGeometry->setVertexDataPattern(QSGGeometry::DynamicPattern);
barGeomNode->setGeometry(barGeometry);
barGeomNode->setFlag(QSGNode::OwnsGeometry);
QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
material->setColor(BAR_COLOR);
barGeomNode->setMaterial(material);
barGeomNode->setFlag(QSGNode::OwnsMaterial);
QSGOpacityNode *opacityNode = new QSGOpacityNode;
opacityNode->setOpacity(DEFAULT_OPACITY);
opacityNode->appendChildNode(barGeomNode);
//opacityNode->appendChildNode(outlineGeomNode);
return opacityNode;
}
void BarChart::updateViewport(QSGNode *root) const
{
QSGTransformNode *viewportNode = static_cast<QSGTransformNode *>(root);
QMatrix4x4 viewport;
viewport.scale(width(), height());
viewportNode->setMatrix(viewport);
}
void BarChart::updateBarNodeGeom(QSGNode *barNode,
float x,
float barWidth,
float barHeight)
{
float y = 1.0f - barHeight;
QSGGeometryNode *barGeomNode =
static_cast<QSGGeometryNode *>(barNode->firstChild());
updateRectGeometry(barGeomNode->geometry(), x, y, barWidth, barHeight);
barGeomNode->markDirty(QSGNode::DirtyGeometry);
//QSGGeometryNode *outlineGeomNode =
// static_cast<QSGGeometryNode *>(barGeomNode->nextSibling());
//updateRectGeometry(outlineGeomNode->geometry(), x, y, barWidth, barHeight);
//outlineGeomNode->markDirty(QSGNode::DirtyGeometry);
}
void BarChart::updateBarNodeColor(QSGNode *barNode, const QColor &color)
{
QSGGeometryNode *barGeomNode =
static_cast<QSGGeometryNode *>(barNode->firstChild());
QSGFlatColorMaterial *material =
static_cast<QSGFlatColorMaterial *>(barGeomNode->material());
material->setColor(color);
barGeomNode->markDirty(QSGNode::DirtyMaterial);
}
void BarChart::updateBars(QSGNode *node)
{
int numValues = (int) m_values.n_elem;
float barWidth = 1.0f / numValues;
// First, make sure we have the same number of values & bars
while (numValues > node->childCount()) {
QSGNode *barNode = newBarNode();
node->prependChildNode(barNode);
}
while (numValues < node->childCount()) {
// NOTE: as stated in docs, QSGNode's children are stored in a
// linked list. Hence, this operation should be as fast as expected
node->removeChildNode(node->firstChild());
}
// Then, update each bar to reflect the values
node = node->firstChild();
float x = 0;
for (auto it = m_originalIndices.cbegin(); it != m_originalIndices.cend(); it++) {
updateBarNodeGeom(node, x, barWidth, m_scale(m_values[*it]));
updateBarNodeColor(node, m_colorScale.color(m_values[*it]));
x += barWidth;
node = node->nextSibling();
}
}
void BarChart::updateBrush(QSGNode *node)
{
float barWidth = 1.0f / m_values.n_elem;
QSGGeometryNode *brushGeomNode = static_cast<QSGGeometryNode *>(node);
updateRectGeometry(brushGeomNode->geometry(),
barWidth * m_brushedItem,
0.0f,
barWidth,
1.0f);
brushGeomNode->markDirty(QSGNode::DirtyGeometry);
}
void BarChart::updateSelectionRect(QSGNode *node)
{
QSGSimpleRectNode *selectionGeomNode =
static_cast<QSGSimpleRectNode *>(node);
float x = m_dragStartPos,
y = 0.0f,
width = m_dragLastPos - m_dragStartPos,
height = 1.0f;
selectionGeomNode->setRect(x, y, width, height);
}
QSGNode *BarChart::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
QSGNode *root = oldNode ? oldNode : newSceneGraph();
updateViewport(root);
QSGNode *node = root->firstChild();
if (m_shouldUpdateBars) {
updateBars(node);
m_shouldUpdateBars = false;
}
node = node->nextSibling();
if (m_shouldUpdateSelectionRect) {
updateSelectionRect(node);
m_shouldUpdateSelectionRect = false;
}
node = node->nextSibling();
updateBrush(node);
node = node->nextSibling();
return root;
}
int BarChart::itemAt(float x, bool includeSelectorWidth) const
{
int numValues = m_values.n_elem;
float barWidth = 1.0f / numValues;
if (includeSelectorWidth) {
x += 1.0f / width();
}
return clamp(int(x / barWidth), 0, numValues - 1);
}
void BarChart::interactiveSelection(float start, float end)
{
if (start > end) {
std::swap(start, end);
}
m_selection.assign(m_selection.size(), false);
if (start < 0.0f || end < 0.0f) {
return;
}
// Bars are located in ranges:
// [0..barWidth] + barIndex / barWidth
int firstIndex = itemAt(start);
int lastIndex = itemAt(end, true);
for (int i = firstIndex; i <= lastIndex; i++) {
m_selection[m_originalIndices[i]] = true;
}
emit selectionInteractivelyChanged(m_selection);
}
void BarChart::hoverEnterEvent(QHoverEvent *event)
{
m_brushedItem = itemAt(float(event->pos().x()) / width());
emit itemInteractivelyBrushed(m_originalIndices[m_brushedItem]);
update();
}
void BarChart::hoverMoveEvent(QHoverEvent *event)
{
m_brushedItem = itemAt(float(event->pos().x()) / width());
emit itemInteractivelyBrushed(m_originalIndices[m_brushedItem]);
update();
}
void BarChart::hoverLeaveEvent(QHoverEvent *event)
{
m_brushedItem = -1;
emit itemInteractivelyBrushed(m_brushedItem);
update();
}
void BarChart::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
m_dragStartPos = -1.0f;
m_dragLastPos = -1.0f;
m_selection.assign(m_selection.size(), false);
emit selectionInteractivelyChanged(m_selection);
} else {
QCursor dragCursor(Qt::SizeHorCursor);
setCursor(dragCursor);
float pos = float(event->pos().x()) / width();
m_dragStartPos = pos;
m_dragLastPos = pos;
}
m_shouldUpdateSelectionRect = true;
update();
}
void BarChart::mouseMoveEvent(QMouseEvent *event)
{
if (m_dragStartPos < 0.0f) {
return;
}
float pos = float(event->pos().x()) / width();
m_dragLastPos = clamp(pos, 0.0f, 1.0f);
m_shouldUpdateSelectionRect = true;
update();
}
void BarChart::mouseReleaseEvent(QMouseEvent *event)
{
if (m_dragStartPos < 0.0f) {
return;
}
unsetCursor();
float pos = float(event->pos().x()) / width();
m_dragLastPos = clamp(pos, 0.0f, 1.0f);
if (m_values.n_elem > 0) {
interactiveSelection(m_dragStartPos, m_dragLastPos);
}
m_shouldUpdateSelectionRect = true;
update();
}
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