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#ifndef COLORMAP_H
#define COLORMAP_H
#include <memory>
#include <vector>
#include <armadillo>
#include <nod.hpp>
#include "colorscale.h"
class Colormap
{
public:
static const int SAMPLES = 128;
enum Orientation {
Horizontal,
Vertical
};
Colormap();
~Colormap();
void update();
void setOrientation(Orientation orientation);
Orientation orientation() const { return m_orientation; }
nod::signal<void(std::shared_ptr<const ColorScale>)> colorScaleChanged;
nod::signal<void(Orientation)> orientationChanged;
void setColorScale(std::shared_ptr<const ColorScale> scale);
// QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *);
private:
// QSGNode *newSceneGraph();
// QSGDynamicTexture *m_texture;
bool m_shouldUpdateTexture, m_shouldUpdateOrientation;
Orientation m_orientation;
std::vector<float> m_cmap;
};
#endif // COLORMAP_H
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