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#ifndef COLORMAP_H
#define COLORMAP_H
#include <vector>
#include <QtQuick>
#include <QSGDynamicTexture>
#include <armadillo>
#include "colorscale.h"
class Colormap
: public QQuickItem
{
Q_OBJECT
Q_ENUMS(Orientation)
Q_PROPERTY(Orientation orientation READ orientation WRITE setOrientation NOTIFY orientationChanged)
public:
static const int SAMPLES = 128;
enum Orientation {
Horizontal,
Vertical
};
Colormap(QQuickItem *parent = 0);
~Colormap();
void setOrientation(Orientation orientation);
Orientation orientation() const { return m_orientation; }
signals:
void colorScaleChanged(const ColorScale *scale) const;
void orientationChanged(Orientation orientation) const;
public slots:
void setColorScale(const ColorScale *scale);
protected:
QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *);
private:
QSGNode *newSceneGraph();
QSGDynamicTexture *m_texture;
bool m_shouldUpdateTexture, m_shouldUpdateOrientation;
Orientation m_orientation;
std::vector<float> m_cmap;
};
#endif // COLORMAP_H
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