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#ifndef COLORMAP_H
#define COLORMAP_H
#include <memory>
#include <vector>
#include <armadillo>
#include <glad/gl.h>
#include <nod.hpp>
#include "colorscale.h"
class Colormap
{
public:
static const int SAMPLES = 128;
enum Orientation {
Horizontal,
Vertical
};
Colormap();
~Colormap();
GLuint texture() const { return m_texture; }
size_t width() const { return m_width; }
size_t height() const { return m_height; }
void update();
void setOrientation(Orientation orientation);
Orientation orientation() const { return m_orientation; }
nod::signal<void(std::shared_ptr<const ColorScale>)> colorScaleChanged;
nod::signal<void(Orientation)> orientationChanged;
void setColorScale(std::shared_ptr<const ColorScale> scale);
private:
void updateTexture();
size_t m_width, m_height;
GLuint m_texture;
bool m_shouldUpdateTexture;
Orientation m_orientation;
std::vector<float> m_cmap;
};
#endif // COLORMAP_H
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