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#include "geometry.h"
static const float PI = 3.1415f;
int calculateCircleVertexCount(float diameter)
{
// 10 * sqrt(r) \approx 2*pi / acos(1 - 1 / (4*r))
return int(10.0 * sqrt(diameter / 2));
}
void updateCircleGeometry(QSGGeometry *geometry, float diameter, float cx, float cy)
{
int vertexCount = geometry->vertexCount();
float theta = 2 * PI / float(vertexCount);
float c = cosf(theta);
float s = sinf(theta);
float x = diameter / 2;
float y = 0;
QSGGeometry::Point2D *vertexData = geometry->vertexDataAsPoint2D();
for (int i = 0; i < vertexCount; i++) {
vertexData[i].set(x + cx, y + cy);
float t = x;
x = c*x - s*y;
y = s*t + c*y;
}
}
void updateRectGeometry(QSGGeometry *geometry, float x, float y, float w, float h)
{
QSGGeometry::Point2D *vertexData = geometry->vertexDataAsPoint2D();
vertexData[0].set(x, y);
vertexData[1].set(x + w, y);
vertexData[2].set(x + w, y + h);
vertexData[3].set(x, y + h);
}
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