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#include "interactionhandler.h"
#include "mp.h"
InteractionHandler::InteractionHandler(const arma::mat &X,
const arma::uvec &cpIndices)
: m_X(X)
, m_Y(X.n_rows, 2)
, m_cpIndices(cpIndices)
, m_technique(TECHNIQUE_LAMP)
{
}
void InteractionHandler::setTechnique(InteractionHandler::Technique technique)
{
if (m_technique == technique)
return;
m_technique = technique;
}
void InteractionHandler::setCP(const arma::mat &Ys)
{
switch (m_technique) {
case TECHNIQUE_PLMP:
mp::plmp(m_X, m_cpIndices, Ys, m_Y);
break;
case TECHNIQUE_LSP:
// TODO
// mp::lsp(m_X, m_cpIndices, Ys, m_Y);
break;
case TECHNIQUE_LAMP:
mp::lamp(m_X, m_cpIndices, Ys, m_Y);
break;
case TECHNIQUE_PEKALSKA:
// TODO
// mp::pekalska(m_X, m_cpIndices, Ys, m_Y);
break;
}
emit cpChanged(m_Y);
}
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