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#include "interactionhandler.h"
#include "mp.h"
InteractionHandler::InteractionHandler(const arma::mat &X,
const arma::vec &labels,
const arma::uvec &sampleIndices)
: m_X(X)
, m_labels(labels)
, m_sampleIndices(sampleIndices)
, m_technique(TECHNIQUE_LAMP)
{
}
void InteractionHandler::setSubsample(const arma::mat &Ys)
{
arma::mat embedding(m_X.n_rows, Ys.n_cols);
switch (m_technique) {
case TECHNIQUE_PLMP:
case TECHNIQUE_LSP:
case TECHNIQUE_LAMP:
embedding = mp::lamp(m_X, m_sampleIndices, Ys);
break;
}
arma::mat Y(embedding.n_rows, embedding.n_cols + 1);
Y.cols(0, embedding.n_cols - 1) = embedding;
Y.col(Y.n_cols - 1) = m_labels;
emit subsampleChanged(Y);
}
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