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#ifndef INTERACTIONHANDLER_H
#define INTERACTIONHANDLER_H
#include <QObject>
#include <armadillo>
class InteractionHandler : public QObject
{
Q_OBJECT
public:
enum InteractiveTechnique {
TECHNIQUE_PLMP,
TECHNIQUE_LAMP,
TECHNIQUE_LSP
};
InteractionHandler(const arma::mat &X, const arma::uvec &sampleIndices);
void setTechnique(InteractiveTechnique technique) { m_technique = technique; }
signals:
void subsampleChanged(const arma::mat &Y);
public slots:
void setSubsample(const arma::mat &Ys);
private:
arma::mat m_X, m_Y;
arma::uvec m_sampleIndices;
InteractiveTechnique m_technique;
};
#endif // INTERACTIONHANDLER_H
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