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#ifndef LINEPLOT_H
#define LINEPLOT_H
#include <memory>
#include <vector>
#include <QQuickFramebufferObject>
#include <armadillo>
// From CUBu
#include "gdrawing.h"
#include "colorscale.h"
#include "scale.h"
class LinePlot
: public QQuickFramebufferObject
{
Q_OBJECT
public:
static const int PADDING = 20;
LinePlot(QQuickItem *parent = 0);
void setColorScale(const ColorScale *colorScale);
void setAutoScale(bool autoScale);
const GraphDrawing *graphDrawing() const { return m_gdPtr.get(); }
const std::vector<float> &values() const { return m_values; }
LinearScale<float> scaleX() const { return m_sx; }
LinearScale<float> scaleY() const { return m_sy; }
Renderer *createRenderer() const;
bool xyChanged() const { return m_xyChanged; }
bool valuesChanged() const { return m_valuesChanged; }
bool colorScaleChanged() const { return m_colorScaleChanged; }
void setXYChanged(bool xyChanged) {
m_xyChanged = xyChanged;
}
void setValuesChanged(bool valuesChanged) {
m_valuesChanged = valuesChanged;
}
void setColorScaleChanged(bool colorScaleChanged) {
m_colorScaleChanged = colorScaleChanged;
}
signals:
void xyChanged(const arma::mat &xy);
void valuesChanged(const arma::vec &values) const;
void scaleChanged(const LinearScale<float> &sx,
const LinearScale<float> &sy) const;
public slots:
void setXY(const arma::mat &xy);
void setValues(const arma::vec &values);
void setScale(const LinearScale<float> &sx,
const LinearScale<float> &sy);
private:
void bundle();
// Data
arma::mat m_xy;
std::vector<float> m_values;
// Visuals
const ColorScale *m_colorScale;
void autoScale();
bool m_autoScale;
LinearScale<float> m_sx, m_sy;
std::unique_ptr<GraphDrawing> m_gdPtr;
// Internal state
bool m_xyChanged, m_valuesChanged, m_colorScaleChanged;
bool m_bundleGPU;
};
#endif // LINEPLOT_H
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