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#include "manipulationhandler.h"
#include <algorithm>
#include "mp.h"
ManipulationHandler::ManipulationHandler(const arma::mat &X,
const arma::uvec &cpIndices,
ProjectionHistory *history)
: m_X(X)
, m_cpIndices(cpIndices)
, m_history(history)
, m_technique(TECHNIQUE_LAMP)
{
Q_ASSERT(history);
}
void ManipulationHandler::setCP(const arma::mat &Ys)
{
arma::mat Y(m_X.n_rows, 2);
switch (m_technique) {
case TECHNIQUE_PLMP:
// TODO?
break;
case TECHNIQUE_LSP:
// TODO?
break;
case TECHNIQUE_LAMP:
mp::lamp(m_X, m_cpIndices, Ys, Y);
break;
case TECHNIQUE_PEKALSKA:
// TODO?
break;
}
emit mapChanged(Y);
}
void ManipulationHandler::setRewind(double t)
{
if (!m_history->hasPrev()) {
return;
}
arma::mat Y = m_history->Y() * t + m_history->prev() * (1.0 - t);
emit mapRewound(Y);
}
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