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#include "projectionhistory.h"
ProjectionHistory::ProjectionHistory(QObject *parent)
: QObject(parent)
, m_hasFirst(false)
, m_hasPrev(false)
{
}
inline void ProjectionHistory::undo()
{
if (m_hasPrev) {
m_hasPrev = false;
m_Y = m_prevY;
emit historyChanged(m_Y);
}
}
inline void ProjectionHistory::undoAll()
{
if (m_hasFirst) {
m_hasPrev = false;
m_Y = m_firstY;
emit historyChanged(m_Y);
}
}
void ProjectionHistory::addMap(const arma::mat &Y)
{
if (m_hasFirst) {
m_hasPrev = true;
m_prevY = m_Y;
}
m_Y = Y;
if (!m_hasFirst) {
m_hasFirst = true;
m_firstY = m_Y;
}
emit historyChanged(m_Y);
}
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