aboutsummaryrefslogtreecommitdiff
path: root/skelftkernel.h
blob: 11821813fc00128576f0cd71a74185eb4fe74911 (about) (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
// CUDA-based Skeletonization, Distance Transforms, Feature Transforms, Erosion
// and Dilation, and Flood Filling Toolkit
//
//(c) Alexandru Telea, Univ. of Groningen, 2011
//
// This code is adapted from "Parallel Banding Algorithm to compute exact
// distance transforms with the GPU",
// T. Cao, K. Tang, A. Mohamed, T. Tan, Proc. ACM Symo. on Interactive 3D
// Graphics and Games (I3D), 2010, 83-90
//====================================================================================================================

// MARKER is used to mark blank pixels in the texture. Any uncolored pixels will
// have x = MARKER.
// Input texture should have x = MARKER for all pixels other than sites
#define MARKER -32768

#define TOID(x, y, size) (__mul24((y), (size)) + (x))

// Transpose a square matrix
__global__ void kernelTranspose(short2 *data, int size) {
    __shared__ short2 block1[TILE_DIM][TILE_DIM + 1];
    __shared__ short2 block2[TILE_DIM][TILE_DIM + 1];

    int blockIdx_y = blockIdx.x;
    int blockIdx_x = blockIdx.x + blockIdx.y;

    if (blockIdx_x >= gridDim.x)
        return;

    int blkX, blkY, x, y, id1, id2;
    short2 pixel;

    blkX = __mul24(blockIdx_x, TILE_DIM);
    blkY = __mul24(blockIdx_y, TILE_DIM);

    x = blkX + threadIdx.x;
    y = blkY + threadIdx.y;
    id1 = __mul24(y, size) + x;

    x = blkY + threadIdx.x;
    y = blkX + threadIdx.y;
    id2 = __mul24(y, size) + x;

    // read the matrix tile into shared memory
    for (int i = 0; i < TILE_DIM; i += BLOCK_ROWS) {
        int idx = __mul24(i, size);
        block1[threadIdx.y + i][threadIdx.x] =
            tex1Dfetch(pbaTexColor, id1 + idx);
        block2[threadIdx.y + i][threadIdx.x] =
            tex1Dfetch(pbaTexColor, id2 + idx);
    }

    __syncthreads();

    // write the transposed matrix tile to global memory
    for (int i = 0; i < TILE_DIM; i += BLOCK_ROWS) {
        int idx = __mul24(i, size);
        pixel = block1[threadIdx.x][threadIdx.y + i];
        data[id2 + idx] = make_short2(pixel.y, pixel.x);
        pixel = block2[threadIdx.x][threadIdx.y + i];
        data[id1 + idx] = make_short2(pixel.y, pixel.x);
    }
}

__global__ void kernelFloodDown(short2 *output, int size, int bandSize) {
    int tx = blockIdx.x * blockDim.x + threadIdx.x;
    int ty = blockIdx.y * bandSize;
    int id = TOID(tx, ty, size);

    short2 pixel1, pixel2;

    pixel1 = make_short2(MARKER, MARKER);

    for (int i = 0; i < bandSize; ++i, id += size) {
        pixel2 = tex1Dfetch(pbaTexColor, id);

        if (pixel2.x != MARKER)
            pixel1 = pixel2;

        output[id] = pixel1;
    }
}

__global__ void kernelFloodUp(short2 *output, int size, int bandSize) {
    int tx = blockIdx.x * blockDim.x + threadIdx.x;
    int ty = (blockIdx.y + 1) * bandSize - 1;
    int id = TOID(tx, ty, size);

    short2 pixel1, pixel2;
    int dist1, dist2;

    pixel1 = make_short2(MARKER, MARKER);

    for (int i = 0; i < bandSize; i++, id -= size) {
        dist1 = abs(pixel1.y - ty + i);

        pixel2 = tex1Dfetch(pbaTexColor, id);
        dist2 = abs(pixel2.y - ty + i);

        if (dist2 < dist1)
            pixel1 = pixel2;

        output[id] = pixel1;
    }
}

__global__ void kernelPropagateInterband(short2 *output, int size,
                                         int bandSize) {
    int tx = blockIdx.x * blockDim.x + threadIdx.x;
    int inc = __mul24(bandSize, size);
    int ny, nid, nDist;
    short2 pixel;

    // Top row, look backward
    int ty = __mul24(blockIdx.y, bandSize);
    int topId = TOID(tx, ty, size);
    int bottomId = TOID(tx, ty + bandSize - 1, size);

    pixel = tex1Dfetch(pbaTexColor, topId);
    int myDist = abs(pixel.y - ty);

    for (nid = bottomId - inc; nid >= 0; nid -= inc) {
        pixel = tex1Dfetch(pbaTexColor, nid);
        if (pixel.x != MARKER) {
            nDist = abs(pixel.y - ty);
            if (nDist < myDist)
                output[topId] = pixel;
            break;
        }
    }

    // Last row, look downward
    ty = ty + bandSize - 1;
    pixel = tex1Dfetch(pbaTexColor, bottomId);
    myDist = abs(pixel.y - ty);

    for (ny = ty + 1, nid = topId + inc; ny < size;
         ny += bandSize, nid += inc) {
        pixel = tex1Dfetch(pbaTexColor, nid);

        if (pixel.x != MARKER) {
            nDist = abs(pixel.y - ty);
            if (nDist < myDist)
                output[bottomId] = pixel;
            break;
        }
    }
}

__global__ void kernelUpdateVertical(short2 *output, int size, int band,
                                     int bandSize) {
    int tx = blockIdx.x * blockDim.x + threadIdx.x;
    int ty = blockIdx.y * bandSize;

    short2 top = tex1Dfetch(pbaTexLinks, TOID(tx, ty, size));
    short2 bottom = tex1Dfetch(pbaTexLinks, TOID(tx, ty + bandSize - 1, size));
    short2 pixel;

    int dist, myDist;

    int id = TOID(tx, ty, size);

    for (int i = 0; i < bandSize; i++, id += size) {
        pixel = tex1Dfetch(pbaTexColor, id);
        myDist = abs(pixel.y - (ty + i));

        dist = abs(top.y - (ty + i));
        if (dist < myDist) {
            myDist = dist;
            pixel = top;
        }

        dist = abs(bottom.y - (ty + i));
        if (dist < myDist)
            pixel = bottom;

        output[id] = pixel;
    }
}

// Input: y1 < y2
__device__ float interpoint(int x1, int y1, int x2, int y2, int x0) {
    float xM = float(x1 + x2) / 2.0f;
    float yM = float(y1 + y2) / 2.0f;
    float nx = x2 - x1;
    float ny = y2 - y1;

    return yM + nx * (xM - x0) / ny;
}

__global__ void kernelProximatePoints(short2 *stack, int size, int bandSize) {
    int tx = __mul24(blockIdx.x, blockDim.x) + threadIdx.x;
    int ty = __mul24(blockIdx.y, bandSize);
    int id = TOID(tx, ty, size);
    int lasty = -1;
    short2 last1, last2, current;
    float i1, i2;

    last1.y = -1;
    last2.y = -1;

    for (int i = 0; i < bandSize; i++, id += size) {
        current = tex1Dfetch(pbaTexColor, id);

        if (current.x != MARKER) {
            while (last2.y >= 0) {
                i1 = interpoint(last1.x, last2.y, last2.x, lasty, tx);
                i2 = interpoint(last2.x, lasty, current.x, current.y, tx);

                if (i1 < i2)
                    break;

                lasty = last2.y;
                last2 = last1;

                if (last1.y >= 0)
                    last1 = stack[TOID(tx, last1.y, size)];
            }

            last1 = last2;
            last2 = make_short2(current.x, lasty);
            lasty = current.y;

            stack[id] = last2;
        }
    }

    // Store the pointer to the tail at the last pixel of this band
    if (lasty != ty + bandSize - 1)
        stack[TOID(tx, ty + bandSize - 1, size)] = make_short2(MARKER, lasty);
}

__global__ void kernelCreateForwardPointers(short2 *output, int size,
                                            int bandSize) {
    int tx = __mul24(blockIdx.x, blockDim.x) + threadIdx.x;
    int ty = __mul24(blockIdx.y + 1, bandSize) - 1;
    int id = TOID(tx, ty, size);
    int lasty = -1, nexty;
    short2 current;

    // Get the tail pointer
    current = tex1Dfetch(pbaTexLinks, id);

    if (current.x == MARKER)
        nexty = current.y;
    else
        nexty = ty;

    for (int i = 0; i < bandSize; i++, id -= size)
        if (ty - i == nexty) {
            current = make_short2(lasty, tex1Dfetch(pbaTexLinks, id).y);
            output[id] = current;

            lasty = nexty;
            nexty = current.y;
        }

    // Store the pointer to the head at the first pixel of this band
    if (lasty != ty - bandSize + 1)
        output[id + size] = make_short2(lasty, MARKER);
}

__global__ void kernelMergeBands(short2 *output, int size, int bandSize) {
    int tx = __mul24(blockIdx.x, blockDim.x) + threadIdx.x;
    int band1 = blockIdx.y * 2;
    int band2 = band1 + 1;
    int firsty, lasty;
    short2 last1, last2, current;
    // last1 and last2: x component store the x coordinate of the site,
    // y component store the backward pointer
    // current: y component store the x coordinate of the site,
    // x component store the forward pointer

    // Get the two last items of the first list
    lasty = __mul24(band2, bandSize) - 1;
    last2 = make_short2(tex1Dfetch(pbaTexColor, TOID(tx, lasty, size)).x,
                        tex1Dfetch(pbaTexLinks, TOID(tx, lasty, size)).y);

    if (last2.x == MARKER) {
        lasty = last2.y;

        if (lasty >= 0)
            last2 =
                make_short2(tex1Dfetch(pbaTexColor, TOID(tx, lasty, size)).x,
                            tex1Dfetch(pbaTexLinks, TOID(tx, lasty, size)).y);
        else
            last2 = make_short2(MARKER, MARKER);
    }

    if (last2.y >= 0) {
        // Second item at the top of the stack
        last1 = make_short2(tex1Dfetch(pbaTexColor, TOID(tx, last2.y, size)).x,
                            tex1Dfetch(pbaTexLinks, TOID(tx, last2.y, size)).y);
    }

    // Get the first item of the second band
    firsty = __mul24(band2, bandSize);
    current = make_short2(tex1Dfetch(pbaTexLinks, TOID(tx, firsty, size)).x,
                          tex1Dfetch(pbaTexColor, TOID(tx, firsty, size)).x);

    if (current.y == MARKER) {
        firsty = current.x;

        if (firsty >= 0)
            current =
                make_short2(tex1Dfetch(pbaTexLinks, TOID(tx, firsty, size)).x,
                            tex1Dfetch(pbaTexColor, TOID(tx, firsty, size)).x);
        else
            current = make_short2(MARKER, MARKER);
    }

    float i1, i2;

    // Count the number of item in the second band that survive so far.
    // Once it reaches 2, we can stop.
    int top = 0;

    while (top < 2 && current.y >= 0) {
        // While there's still something on the left
        while (last2.y >= 0) {
            i1 = interpoint(last1.x, last2.y, last2.x, lasty, tx);
            i2 = interpoint(last2.x, lasty, current.y, firsty, tx);

            if (i1 < i2)
                break;

            lasty = last2.y;
            last2 = last1;
            --top;

            if (last1.y >= 0)
                last1 = make_short2(
                    tex1Dfetch(pbaTexColor, TOID(tx, last1.y, size)).x,
                    output[TOID(tx, last1.y, size)].y);
        }

        // Update the current pointer
        output[TOID(tx, firsty, size)] = make_short2(current.x, lasty);

        if (lasty >= 0)
            output[TOID(tx, lasty, size)] = make_short2(firsty, last2.y);

        last1 = last2;
        last2 = make_short2(current.y, lasty);
        lasty = firsty;
        firsty = current.x;

        top = max(1, top + 1);

        // Advance the current pointer to the next one
        if (firsty >= 0)
            current =
                make_short2(tex1Dfetch(pbaTexLinks, TOID(tx, firsty, size)).x,
                            tex1Dfetch(pbaTexColor, TOID(tx, firsty, size)).x);
        else
            current = make_short2(MARKER, MARKER);
    }

    // Update the head and tail pointer.
    firsty = __mul24(band1, bandSize);
    lasty = __mul24(band2, bandSize);
    current = tex1Dfetch(pbaTexLinks, TOID(tx, firsty, size));

    if (current.y == MARKER && current.x < 0) { // No head?
        last1 = tex1Dfetch(pbaTexLinks, TOID(tx, lasty, size));

        if (last1.y == MARKER)
            current.x = last1.x;
        else
            current.x = lasty;

        output[TOID(tx, firsty, size)] = current;
    }

    firsty = __mul24(band1, bandSize) + bandSize - 1;
    lasty = __mul24(band2, bandSize) + bandSize - 1;
    current = tex1Dfetch(pbaTexLinks, TOID(tx, lasty, size));

    if (current.x == MARKER && current.y < 0) { // No tail?
        last1 = tex1Dfetch(pbaTexLinks, TOID(tx, firsty, size));

        if (last1.x == MARKER)
            current.y = last1.y;
        else
            current.y = firsty;

        output[TOID(tx, lasty, size)] = current;
    }
}

__global__ void kernelDoubleToSingleList(short2 *output, int size) {
    int tx = __mul24(blockIdx.x, blockDim.x) + threadIdx.x;
    int ty = blockIdx.y;
    int id = TOID(tx, ty, size);

    output[id] = make_short2(tex1Dfetch(pbaTexColor, id).x,
                             tex1Dfetch(pbaTexLinks, id).y);
}

__global__ void kernelColor(short2 *output, int size) {
    __shared__ short2 s_last1[BLOCKSIZE], s_last2[BLOCKSIZE];
    __shared__ int s_lasty[BLOCKSIZE];

    int col = threadIdx.x;
    int tid = threadIdx.y;
    int tx = __mul24(blockIdx.x, blockDim.x) + col;
    int dx, dy, lasty;
    unsigned int best, dist;
    short2 last1, last2;

    if (tid == blockDim.y - 1) {
        lasty = size - 1;

        last2 = tex1Dfetch(pbaTexColor, __mul24(lasty, size) + tx);

        if (last2.x == MARKER) {
            lasty = last2.y;
            last2 = tex1Dfetch(pbaTexColor, __mul24(lasty, size) + tx);
        }

        if (last2.y >= 0)
            last1 = tex1Dfetch(pbaTexColor, __mul24(last2.y, size) + tx);

        s_last1[col] = last1;
        s_last2[col] = last2;
        s_lasty[col] = lasty;
    }

    __syncthreads();

    for (int ty = size - 1 - tid; ty >= 0; ty -= blockDim.y) {
        last1 = s_last1[col];
        last2 = s_last2[col];
        lasty = s_lasty[col];

        dx = last2.x - tx;
        dy = lasty - ty;
        best = dist = __mul24(dx, dx) + __mul24(dy, dy);

        while (last2.y >= 0) {
            dx = last1.x - tx;
            dy = last2.y - ty;
            dist = __mul24(dx, dx) + __mul24(dy, dy);

            if (dist > best)
                break;

            best = dist;
            lasty = last2.y;
            last2 = last1;

            if (last2.y >= 0)
                last1 = tex1Dfetch(pbaTexColor, __mul24(last2.y, size) + tx);
        }

        __syncthreads();

        output[TOID(tx, ty, size)] = make_short2(last2.x, lasty);

        if (tid == blockDim.y - 1) {
            s_last1[col] = last1;
            s_last2[col] = last2;
            s_lasty[col] = lasty;
        }

        __syncthreads();
    }
}