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#ifndef VORONOISPLAT_H
#define VORONOISPLAT_H

#include <memory>

#include <armadillo>
#include <glad/gl.h>
#include <nod.hpp>

#include "colorscale.h"
#include "geometry.h"
#include "scale.h"
#include "shader.h"

class VoronoiSplat
{
public:
    VoronoiSplat();
    ~VoronoiSplat();

    // Renderer *createRenderer() const;
    void update();
    void draw();

    const std::vector<vec2> &sites() const      { return m_sites; }
    const std::vector<float> &values() const     { return m_values; }
    const std::vector<float> &colorScale() const { return m_cmap; }
    LinearScale<float> scaleX() const { return m_sx; }
    LinearScale<float> scaleY() const { return m_sy; }
    float alpha() const { return m_alpha; }
    float beta() const  { return m_beta; }

    size_t width() const { return m_width; }
    size_t height() const { return m_height; }

    GLuint texture() { return m_outTex; }

    void setSitesChanged(bool sitesChanged) {
        m_sitesChanged = sitesChanged;
    }
    void setValuesChanged(bool valuesChanged) {
        m_valuesChanged = valuesChanged;
    }
    void setColorScaleChanged(bool colorScaleChanged) {
        m_colorScaleChanged = colorScaleChanged;
    }

    nod::signal<void(const arma::mat &)> sitesChanged;
    nod::signal<void(const arma::vec &)> valuesChanged;
    nod::signal<void(GLuint)> colormapChanged;
    nod::signal<void(const LinearScale<float> &, const LinearScale<float> &)> scaleChanged;
    nod::signal<void(float)> alphaChanged, betaChanged;

    void setSize(size_t width, size_t height);

    // 'points' should be a 2D points matrix (each point in a row)
    void setSites(const arma::mat &points);

    // Set the value to be colorScaleped in each site
    void setValues(const arma::vec &values);

    // Set colormap texture used for color lookup in rendering
    void setColormap(GLuint texture);

    void setScale(const LinearScale<float> &sx,
                  const LinearScale<float> &sy);

    // Shepard blur radius
    void setAlpha(float alpha);

    // Maximum blur radius
    void setBeta(float beta);

    void setupShaders();
    void setupVAOs();
    void setupTextures();
    void resizeTextures();

    void updateSites();
    void updateValues();
    void updateColormap();
    void updateTransform();

private:
    std::unique_ptr<Shader> m_program1, m_program2, m_programVoronoi;
    GLuint m_dtVAO, m_sitesVAO, m_2ndPassVAO, m_voronoiVAO;
    GLfloat m_transform[4][4];
    GLuint m_FBO, m_voronoiFBO, m_preFBO;
    GLuint m_VBOs[3], m_dtVBO;
    GLuint m_textures[2], m_colormapTex, m_voronoiDepthTex, m_outTex;

    float m_alpha, m_beta;
    size_t m_width, m_height;
    std::vector<vec2> m_sites;
    std::vector<float> m_values, m_cmap;
    LinearScale<float> m_sx, m_sy;
    bool m_sitesChanged, m_valuesChanged, m_colorScaleChanged, m_redraw;
};

#endif // VORONOISPLAT_H