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#ifndef VORONOISPLAT_H
#define VORONOISPLAT_H
#include <QQuickFramebufferObject>
#include <armadillo>
#include "colorscale.h"
class VoronoiSplat
: public QQuickFramebufferObject
{
Q_OBJECT
public:
VoronoiSplat(QQuickItem *parent = 0);
Renderer *createRenderer() const;
const std::vector<float> &sites() const { return m_sites; }
const std::vector<float> &values() const { return m_values; }
const std::vector<float> &colormap() const { return m_cmap; }
bool sitesChanged() const { return m_sitesChanged; }
bool valuesChanged() const { return m_valuesChanged; }
bool colormapChanged() const { return m_colormapChanged; }
void setSitesChanged(bool sitesChanged) { m_sitesChanged = sitesChanged; }
void setValuesChanged(bool valuesChanged) { m_valuesChanged = valuesChanged; }
void setColormapChanged(bool colormapChanged) { m_colormapChanged = colormapChanged; }
signals:
void sitesChanged(const arma::mat &sites);
void valuesChanged(const arma::vec &values);
void colormapChanged(const ColorScale &scale);
public slots:
// 'points' should be a 2D points matrix (each point in a row)
void setSites(const arma::mat &points);
// Set the value to be colormapped in each site
void setValues(const arma::vec &values);
// Set colormap data based on the given color scale
void setColormap(const ColorScale &scale);
private:
std::vector<float> m_sites, m_values, m_cmap;
bool m_sitesChanged, m_valuesChanged, m_colormapChanged;
};
#endif // VORONOISPLAT_H
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