diff options
author | Samuel Fadel <samuelfadel@gmail.com> | 2016-01-06 10:43:38 +0100 |
---|---|---|
committer | Samuel Fadel <samuelfadel@gmail.com> | 2016-01-06 10:43:38 +0100 |
commit | 87292bf4cc56194aa6122456d7417fa5f9bd1a09 (patch) | |
tree | de73014a71432b6365c238c954049eb53fc3c136 | |
parent | 841ede5c34a5cb001b540ed13a8439dc8df7d2a9 (diff) |
VoronoiSplat: upated to use Qt's FBO wrapper.
-rw-r--r-- | voronoisplat.cpp | 9 | ||||
-rw-r--r-- | voronoisplat.h | 3 |
2 files changed, 4 insertions, 8 deletions
diff --git a/voronoisplat.cpp b/voronoisplat.cpp index 7695d97..9c95950 100644 --- a/voronoisplat.cpp +++ b/voronoisplat.cpp @@ -2,9 +2,6 @@ #include <algorithm> -#include <QQuickWindow> -#include <QOpenGLFramebufferObject> - #include "scale.h" #include "skelft.h" @@ -24,13 +21,13 @@ static int nextPow2(int n) VoronoiSplatTexture::VoronoiSplatTexture(const QSize &size) : gl(QOpenGLContext::currentContext()) + , m_FBO(size) , m_cmap(3*COLORMAP_SAMPLES) { int baseSize = nextPow2(std::min(size.width(), size.height())); m_size.setWidth(baseSize); m_size.setHeight(baseSize); - gl.glGenFramebuffers(1, &m_FBO); setupShaders(); setupVAOs(); setupTextures(); @@ -205,8 +202,6 @@ VoronoiSplatTexture::~VoronoiSplatTexture() gl.glDeleteTextures(1, &m_colormapTex); gl.glDeleteTextures(1, &m_tex); - gl.glDeleteFramebuffers(1, &m_FBO); - delete m_program1; delete m_program2; } @@ -234,7 +229,7 @@ bool VoronoiSplatTexture::updateTexture() updateColormap(); } - gl.glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); + m_FBO.bind(); // The first pass m_program1->bind(); diff --git a/voronoisplat.h b/voronoisplat.h index 78dfd3e..29c7f47 100644 --- a/voronoisplat.h +++ b/voronoisplat.h @@ -3,6 +3,7 @@ #include <QSGDynamicTexture> #include <QOpenGLFunctions> +#include <QOpenGLFramebufferObject> #include <QOpenGLShaderProgram> #include <QOpenGLVertexArrayObject> #include <armadillo> @@ -48,7 +49,7 @@ private: QOpenGLFunctions gl; QOpenGLShaderProgram *m_program1, *m_program2; - GLuint m_FBO; + QOpenGLFramebufferObject m_FBO; GLuint m_VBOs[3]; GLuint m_textures[2], m_colormapTex, m_tex; QOpenGLVertexArrayObject m_sitesVAO, m_2ndPassVAO; |